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use crate::{map_dir, datafile_parse, datafile_save, map_parse, map_checks};
use bitflags::bitflags;
use image::RgbaImage;
use ndarray::Array2;
use serde::{Serialize, Deserialize};
use structview::View;
use thiserror::Error;
use std::io;
#[derive(Debug, Ord, PartialOrd, Eq, PartialEq, Copy, Clone, Serialize, Deserialize)]
#[serde(rename_all = "lowercase", tag = "type")]
pub enum Version {
DDNet06,
Teeworlds07,
}
#[derive(Debug, Clone, PartialEq)]
pub struct TwMap {
pub version: Version,
pub info: Info,
pub images: Vec<Image>,
pub envelopes: Vec<Envelope>,
pub groups: Vec<Group>,
pub sounds: Vec<Sound>,
}
#[derive(Error, Debug)]
pub enum Error {
#[error("Map - {0}")]
Map(#[from] map_checks::MapError),
#[error("Map from Datafile - {0}")]
MapFromDatafile(#[from] map_parse::MapFromDatafileError),
#[error("Datafile saving - {0}")]
DatafileSaving(#[from] datafile_save::SizeError),
#[error("Datafile parsing - {0}")]
DatafileParse(#[from] datafile_parse::DatafileParseError),
#[error("IO - {0}")]
Io(#[from] io::Error),
#[error("MapDir - {0}")]
Dir(#[from] map_dir::MapDirError),
}
#[derive(Debug, Eq, PartialEq, Copy, Clone, Hash)]
pub enum LayerKind {
Game,
Tiles,
Quads,
Front,
Tele,
Speedup,
Switch,
Tune,
Sounds,
Invalid(InvalidLayerKind),
}
#[derive(Debug, Eq, PartialOrd, PartialEq, Copy, Clone, Hash)]
pub enum InvalidLayerKind {
Unknown(i32),
UnknownTileMap(i32),
NoType,
NoTypeTileMap,
}
#[derive(Debug, Eq, PartialEq, Copy, Clone)]
pub enum ItemType {
Version,
Info,
Image,
Envelope,
Group,
Layer,
EnvPoints,
Sound,
AutoMapper,
Unknown(u16),
}
#[derive(Debug, PartialEq, Clone)]
pub enum CompressedData<T, U> {
Compressed(Vec<u8>, usize, U),
Loaded(T),
}
#[derive(Debug, Default, PartialEq, Clone, Serialize, Deserialize)]
pub struct Info {
pub author: String,
pub version: String,
pub credits: String,
pub license: String,
pub settings: Vec<String>,
}
#[derive(Debug, PartialEq, Clone)]
pub enum Image {
External(ExternalImage),
Embedded(EmbeddedImage),
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct ExternalImage {
#[serde(skip)]
pub name: String,
pub width: i32,
pub height: i32,
}
#[derive(Debug, PartialEq, Copy, Clone)]
pub struct ImageLoadInfo {
pub width: i32,
pub height: i32,
}
#[derive(Debug, PartialEq, Clone)]
pub struct EmbeddedImage {
pub name: String,
pub image: CompressedData<RgbaImage, ImageLoadInfo>,
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct Group {
pub name: String,
pub offset_x: i32,
pub offset_y: i32,
pub parallax_x: i32,
pub parallax_y: i32,
#[serde(skip)]
pub layers: Vec<Layer>,
pub clipping: bool,
pub clip_x: i32,
pub clip_y: i32,
pub clip_width: i32,
pub clip_height: i32,
}
#[derive(Debug, PartialEq, Clone)]
pub struct Sound {
pub name: String,
pub data: CompressedData<Vec<u8>, ()>,
}
#[derive(Default, Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct AutoMapper {
pub config: Option<u16>,
pub seed: i32,
pub automatic: bool,
}
#[derive(Debug, Copy, Clone, PartialEq, Default, Serialize, Deserialize)]
pub struct BezierCurve<T> {
pub in_tangent_dx: T,
pub in_tangent_dy: T,
pub out_tangent_dx: T,
pub out_tangent_dy: T,
}
#[derive(Debug, PartialEq, Copy, Clone, Serialize, Deserialize)]
#[serde(rename_all = "snake_case", tag = "type")]
pub enum CurveKind<T> {
Step,
Linear,
Slow,
Fast,
Smooth,
Bezier(BezierCurve<T>),
Unknown(i32),
}
#[derive(Debug, PartialEq, Copy, Clone, Serialize, Deserialize)]
pub struct EnvPoint<T> {
pub time: i32,
pub content: T,
#[serde(flatten)]
pub curve: CurveKind<T>,
}
#[derive(Debug, PartialEq, Copy, Clone, Serialize, Deserialize)]
pub struct Position {
pub x: i32,
pub y: i32,
pub rotation: i32,
}
#[derive(Debug, PartialEq, Copy, Clone, Serialize, Deserialize)]
pub struct I32Color {
pub r: i32,
pub g: i32,
pub b: i32,
pub a: i32,
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct Env<T> {
pub name: String,
pub synchronized: bool,
pub points: Vec<EnvPoint<T>>,
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
#[serde(rename_all = "snake_case", tag = "type")]
pub enum Envelope {
Position(Env<Position>),
Color(Env<I32Color>),
Sound(Env<i32>),
}
#[derive(PartialEq, Debug, Clone)]
pub struct TilesLoadInfo {
pub width: i32,
pub height: i32,
pub compression: bool,
}
pub struct OutdatedTileVersion {
pub bytes_per_tile: usize,
pub convert_fnc: fn(&[u8]) -> Vec<u8>,
}
unsafe impl View for TileFlags {}
bitflags! {
#[repr(C)]
#[derive(Default, Serialize, Deserialize)]
#[serde(into = "map_dir::DirTileFlags", try_from = "map_dir::DirTileFlags")]
pub struct TileFlags: u8 {
const FLIP_V = 0b0001;
const FLIP_H = 0b0010;
const OPAQUE = 0b0100;
const ROTATE = 0b1000;
}
}
#[derive(Debug, Copy, Clone, View, PartialEq, Default, Serialize, Deserialize)]
#[repr(C)]
pub struct Tile {
pub id: u8,
pub flags: TileFlags,
#[serde(skip)]
pub(crate) skip: u8,
#[serde(skip)]
pub(crate) unused: u8,
}
#[derive(Debug, Copy, Clone, View, PartialEq, Default, Serialize, Deserialize)]
#[repr(C)]
pub struct GameTile {
pub id: u8,
pub flags: TileFlags,
#[serde(skip)]
pub(crate) skip: u8,
#[serde(skip)]
pub(crate) unused: u8,
}
#[derive(Debug, Copy, Clone, View, PartialEq, Default, Serialize, Deserialize)]
#[repr(C)]
pub struct Tele {
pub number: u8,
pub id: u8,
}
#[derive(Debug, Copy, Clone, View, PartialEq, Default, Serialize, Deserialize)]
#[repr(C)]
pub struct I16 {
pub(crate) bytes: [u8; 2],
}
#[derive(Debug, Copy, Clone, View, PartialEq, Default, Serialize, Deserialize)]
#[repr(C)]
pub struct Speedup {
pub force: u8,
pub max_speed: u8,
pub id: u8,
#[serde(skip)]
pub(crate) unused_padding: u8,
pub angle: I16,
}
#[derive(Debug, Copy, Clone, View, PartialEq, Default, Serialize, Deserialize)]
#[repr(C)]
pub struct Switch {
pub number: u8,
pub id: u8,
pub flags: TileFlags,
pub delay: u8,
}
#[derive(Debug, Copy, Clone, View, PartialEq, Default, Serialize, Deserialize)]
#[repr(C)]
pub struct Tune {
pub number: u8,
pub id: u8
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct GameLayer {
#[serde(flatten, with = "map_dir::tiles_serialization")]
pub tiles: CompressedData<Array2<GameTile>, TilesLoadInfo>,
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct FrontLayer {
#[serde(flatten, with = "map_dir::tiles_serialization")]
pub tiles: CompressedData<Array2<GameTile>, TilesLoadInfo>,
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct TeleLayer {
#[serde(flatten, with = "map_dir::tiles_serialization")]
pub tiles: CompressedData<Array2<Tele>, TilesLoadInfo>
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct SpeedupLayer {
#[serde(flatten, with = "map_dir::tiles_serialization")]
pub tiles: CompressedData<Array2<Speedup>, TilesLoadInfo>,
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct SwitchLayer {
#[serde(flatten, with = "map_dir::tiles_serialization")]
pub tiles: CompressedData<Array2<Switch>, TilesLoadInfo>
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct TuneLayer {
#[serde(flatten, with = "map_dir::tiles_serialization")]
pub tiles: CompressedData<Array2<Tune>, TilesLoadInfo>,
}
#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize)]
pub struct Color {
pub r: u8,
pub g: u8,
pub b: u8,
pub a: u8,
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct TilesLayer {
pub name: String,
pub detail: bool,
pub color: Color,
#[serde(with = "map_dir::envelope_index_serialization")]
pub color_env: Option<u16>,
pub color_env_offset: i32,
#[serde(with = "map_dir::image_index_serialization")]
pub image: Option<u16>,
#[serde(flatten, with = "map_dir::tiles_serialization")]
pub tiles: CompressedData<Array2<Tile>, TilesLoadInfo>,
pub auto_mapper: AutoMapper,
}
#[derive(Debug, Default, Copy, Clone, PartialEq, Serialize, Deserialize)]
pub struct Point {
pub x: i32,
pub y: i32,
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct Quad {
pub corners: [Point; 4],
pub position: Point,
pub colors: [Color; 4],
pub texture_coords: [Point; 4],
#[serde(with = "map_dir::envelope_index_serialization")]
pub position_env: Option<u16>,
pub position_env_offset: i32,
#[serde(with = "map_dir::envelope_index_serialization")]
pub color_env: Option<u16>,
pub color_env_offset: i32,
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct QuadsLayer {
pub name: String,
pub detail: bool,
pub quads: Vec<Quad>,
#[serde(with = "map_dir::image_index_serialization")]
pub image: Option<u16>,
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
#[serde(rename_all = "snake_case", tag = "type")]
pub enum SoundShape {
Rectangle { width: i32, height: i32 },
Circle { radius: i32 },
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct SoundSource {
pub position: Point,
pub looping: bool,
pub panning: bool,
pub delay: i32,
pub falloff: u8,
#[serde(with = "map_dir::envelope_index_serialization")]
pub position_env: Option<u16>,
pub position_env_offset: i32,
#[serde(with = "map_dir::envelope_index_serialization")]
pub sound_env: Option<u16>,
pub sound_env_offset: i32,
pub shape: SoundShape,
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct SoundsLayer {
pub name: String,
pub detail: bool,
pub sources: Vec<SoundSource>,
#[serde(with = "map_dir::sound_index_serialization")]
pub sound: Option<u16>,
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
#[serde(rename_all = "snake_case", tag = "type")]
pub enum Layer {
Game(GameLayer),
Tiles(TilesLayer),
Quads(QuadsLayer),
Front(FrontLayer),
Tele(TeleLayer),
Speedup(SpeedupLayer),
Switch(SwitchLayer),
Tune(TuneLayer),
Sounds(SoundsLayer),
#[serde(skip)]
Invalid(InvalidLayerKind),
}
pub trait TileMapLayer: AnyLayer {
type TileType: AnyTile;
fn tiles(&self) -> &CompressedData<Array2<Self::TileType>, TilesLoadInfo>;
fn tiles_mut(&mut self) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo>;
}
pub trait AnyTile: Default + PartialEq + Copy + Clone + map_checks::TileChecking + View {
fn id(&self) -> u8;
fn flags(&self) -> Option<TileFlags>;
}
pub trait AnyLayer: Sized {
fn kind() -> LayerKind;
fn get(layer: &Layer) -> Option<&Self>;
}