Struct twitch_api2::pubsub::channel_points::Reward [−][src]
#[non_exhaustive]pub struct Reward {}Show fields
pub background_color: String, pub channel_id: UserId, pub cooldown_expires_at: Option<Timestamp>, pub cost: u32, pub default_image: Option<Image>, pub global_cooldown: GlobalCooldown, pub id: RewardId, pub image: Option<Image>, pub is_enabled: bool, pub is_in_stock: bool, pub is_paused: bool, pub is_sub_only: bool, pub is_user_input_required: bool, pub max_per_stream: Max, pub max_per_user_per_stream: Max, pub prompt: String, pub redemptions_redeemed_current_stream: Option<u32>, pub should_redemptions_skip_request_queue: bool, pub template_id: Option<String>, pub title: String, pub updated_for_indicator_at: Option<Timestamp>,
pubsub
only.Reward data
Fields (Non-exhaustive)
Struct {{ .. }}
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.background_color: String
Color of background in rewards & challenges screen on client
channel_id: UserId
ID of channel where the redemption was triggered
cooldown_expires_at: Option<Timestamp>
Cooldown will expire after this timestamp
cost: u32
Cost of reward.
default_image: Option<Image>
Default image of reward in rewards & challenges screen on client
global_cooldown: GlobalCooldown
Information about global cooldown
id: RewardId
ID of reward.
image: Option<Image>
Set image of reward in rewards & challenges screen on client. If none, see Reward::default_image
is_enabled: bool
Reward is enabled or not.
is_in_stock: bool
Reward is in stock
is_paused: bool
Reward is paused
is_sub_only: bool
Reward is sub only
is_user_input_required: bool
Reward requires input from user on rewards & challenges screen on client
max_per_stream: Max
Maximum redemptions per stream
max_per_user_per_stream: Max
Maximum redemptions per user per stream
prompt: String
Prompt shown when clicking reward on rewards & challenges screen on client
redemptions_redeemed_current_stream: Option<u32>
Amount of times this has been redeemed this stream.
should_redemptions_skip_request_queue: bool
Does redemption skip queue?
template_id: Option<String>
Template ID
title: String
Title or Name of reward
updated_for_indicator_at: Option<Timestamp>
Unknown
Trait Implementations
impl<'de> Deserialize<'de> for Reward
[src]
impl<'de> Deserialize<'de> for Reward
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
__D: Deserializer<'de>,
impl StructuralEq for Reward
[src]
impl StructuralEq for Reward
[src]impl StructuralPartialEq for Reward
[src]
impl StructuralPartialEq for Reward
[src]Auto Trait Implementations
impl RefUnwindSafe for Reward
impl RefUnwindSafe for Reward
impl UnwindSafe for Reward
impl UnwindSafe for Reward
Blanket Implementations
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
[src]
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
[src]impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]pub fn equivalent(&self, key: &K) -> bool
[src]
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
pub fn vzip(self) -> V
impl<T> WithSubscriber for T
[src]
impl<T> WithSubscriber for T
[src]pub fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
[src]
S: Into<Dispatch>,