Struct twitch_api2::eventsub::channel::channel_points_custom_reward::ChannelPointsCustomRewardUpdateV1Payload [−][src]
#[non_exhaustive]pub struct ChannelPointsCustomRewardUpdateV1Payload {}Show fields
pub background_color: String, pub broadcaster_user_id: UserId, pub broadcaster_user_login: UserName, pub broadcaster_user_name: DisplayName, pub cooldown_expires_at: Option<Timestamp>, pub cost: i64, pub default_image: Option<Image>, pub global_cooldown: GlobalCooldown, pub id: RewardId, pub image: Option<Image>, pub is_enabled: bool, pub is_in_stock: bool, pub is_paused: bool, pub is_user_input_required: bool, pub max_per_stream: Max, pub max_per_user_per_stream: Max, pub prompt: String, pub redemptions_redeemed_current_stream: Option<u32>, pub should_redemptions_skip_request_queue: bool, pub title: String,
eventsub
only.channel.channel_points_custom_reward.update
response payload.
Fields (Non-exhaustive)
Struct {{ .. }}
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.background_color: String
Custom background color for the reward. Format: Hex with # prefix. Example: #FA1ED2.
broadcaster_user_id: UserId
The requested broadcaster ID.
broadcaster_user_login: UserName
The requested broadcaster login.
broadcaster_user_name: DisplayName
The requested broadcaster display name.
cooldown_expires_at: Option<Timestamp>
Timestamp of the cooldown expiration. null if the reward isn’t on cooldown.
cost: i64
The reward cost.
default_image: Option<Image>
Set of default images of 1x, 2x and 4x sizes for the reward.
global_cooldown: GlobalCooldown
Whether a cooldown is enabled and what the cooldown is in seconds.
id: RewardId
The reward identifier.
image: Option<Image>
Set of custom images of 1x, 2x and 4x sizes for the reward. Can be null if no images have been uploaded.
is_enabled: bool
Is the reward currently enabled. If false, the reward won’t show up to viewers.
is_in_stock: bool
Is the reward currently in stock. If false, viewers can’t redeem.
is_paused: bool
Is the reward currently paused. If true, viewers can’t redeem.
is_user_input_required: bool
Does the viewer need to enter information when redeeming the reward.
max_per_stream: Max
Whether a maximum per stream is enabled and what the maximum is.
max_per_user_per_stream: Max
Whether a maximum per user per stream is enabled and what the maximum is.
prompt: String
The reward description.
redemptions_redeemed_current_stream: Option<u32>
The number of redemptions redeemed during the current live stream. Counts against the max_per_stream limit. null if the broadcasters stream isn’t live or max_per_stream isn’t enabled.
should_redemptions_skip_request_queue: bool
Should redemptions be set to fulfilled status immediately when redeemed and skip the request queue instead of the normal unfulfilled status.
title: String
The reward title.
Trait Implementations
impl Clone for ChannelPointsCustomRewardUpdateV1Payload
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impl Clone for ChannelPointsCustomRewardUpdateV1Payload
[src]fn clone(&self) -> ChannelPointsCustomRewardUpdateV1Payload
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pub fn clone_from(&mut self, source: &Self)
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impl<'de> Deserialize<'de> for ChannelPointsCustomRewardUpdateV1Payload
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impl<'de> Deserialize<'de> for ChannelPointsCustomRewardUpdateV1Payload
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl PartialEq<ChannelPointsCustomRewardUpdateV1Payload> for ChannelPointsCustomRewardUpdateV1Payload
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impl PartialEq<ChannelPointsCustomRewardUpdateV1Payload> for ChannelPointsCustomRewardUpdateV1Payload
[src]fn eq(&self, other: &ChannelPointsCustomRewardUpdateV1Payload) -> bool
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fn ne(&self, other: &ChannelPointsCustomRewardUpdateV1Payload) -> bool
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Auto Trait Implementations
Blanket Implementations
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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impl<T> DeserializeOwned for T where
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[src]impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]pub fn equivalent(&self, key: &K) -> bool
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impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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Should always be Self
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impl<T> WithSubscriber for T
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impl<T> WithSubscriber for T
[src]pub fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
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S: Into<Dispatch>,