1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
// SPDX-FileCopyrightText: 2022 Declan Rixon <twisted.cubing@gmail.com>
//
// SPDX-License-Identifier: GPL-3.0-only

use crate::cube::Face;
use crate::gui::ColorScheme;
use crate::gui::Grid;
use crate::method::substep::Solved;
use sdl2::rect::Rect;
use sdl2::render::Canvas;
use sdl2::video::Window;

pub struct Net {
    pub grid: Grid,
    pub color_scheme: ColorScheme,
    pub corners: Vec<Corner>,
    pub edges: Vec<Edge>,
    pub centers: Vec<Center>,
}

impl Net {
    pub fn size(&self) -> (u32, u32) {
        let mut width = 0;
        let mut height = 0;
        for x in &self.corners {
            let br = x.rect.bottom_right();
            let b = br.y + &self.grid.sticker_gap.unwrap_or(0);
            let r = br.x + &self.grid.sticker_gap.unwrap_or(0);
            if b > height {
                height = b
            }
            if r > width {
                width = r
            }
        }
        for x in &self.edges {
            let br = x.rect.bottom_right();
            let b = br.y + &self.grid.sticker_gap.unwrap_or(0);
            let r = br.x + &self.grid.sticker_gap.unwrap_or(0);
            if b > height {
                height = b
            }
            if r > width {
                width = r
            }
        }
        for x in &self.centers {
            let br = x.rect.bottom_right();
            let b = br.y + &self.grid.sticker_gap.unwrap_or(0);
            let r = br.x + &self.grid.sticker_gap.unwrap_or(0);
            if b > height {
                height = b
            }
            if r > width {
                width = r
            }
        }
        (width as u32, height as u32)
    }

    pub fn t(grid: Grid, color_scheme: ColorScheme) -> Self {
        use Face::*;
        let centers = vec![
            grid.center_sq(B, 4, 1),
            grid.center_sq(U, 4, 4),
            grid.center_sq(F, 4, 7),
            grid.center_sq(D, 4, 10),
            grid.center_sq(L, 1, 4),
            grid.center_sq(R, 7, 4),
        ];
        let corners = vec![
            // B
            grid.corner_sq(4, 1, 3, 0),
            grid.corner_sq(5, 2, 5, 0),
            grid.corner_sq(1, 1, 5, 2),
            grid.corner_sq(0, 2, 3, 2),
            // U
            grid.corner_sq(0, 0, 3, 3),
            grid.corner_sq(1, 0, 5, 3),
            grid.corner_sq(2, 0, 5, 5),
            grid.corner_sq(3, 0, 3, 5),
            // L
            grid.corner_sq(4, 2, 0, 3),
            grid.corner_sq(0, 1, 2, 3),
            grid.corner_sq(3, 2, 2, 5),
            grid.corner_sq(7, 1, 0, 5),
            // R
            grid.corner_sq(1, 2, 6, 3),
            grid.corner_sq(2, 1, 6, 5),
            grid.corner_sq(5, 1, 8, 3),
            grid.corner_sq(6, 2, 8, 5),
            // F
            grid.corner_sq(3, 1, 3, 6),
            grid.corner_sq(2, 2, 5, 6),
            grid.corner_sq(6, 1, 5, 8),
            grid.corner_sq(7, 2, 3, 8),
            // D
            grid.corner_sq(7, 0, 3, 9),
            grid.corner_sq(6, 0, 5, 9),
            grid.corner_sq(5, 0, 5, 11),
            grid.corner_sq(4, 0, 3, 11),
        ];
        let edges = vec![
            // B
            grid.edge_sq(8, false, 4, 0),
            grid.edge_sq(5, true, 5, 1),
            grid.edge_sq(0, false, 4, 2),
            grid.edge_sq(4, true, 3, 1),
            // U
            grid.edge_sq(0, true, 4, 3),
            grid.edge_sq(1, true, 5, 4),
            grid.edge_sq(2, true, 4, 5),
            grid.edge_sq(3, true, 3, 4),
            // L
            grid.edge_sq(3, false, 2, 4),
            grid.edge_sq(7, false, 1, 5),
            grid.edge_sq(11, false, 0, 4),
            grid.edge_sq(4, false, 1, 3),
            // R
            grid.edge_sq(1, false, 6, 4),
            grid.edge_sq(5, false, 7, 3),
            grid.edge_sq(9, false, 8, 4),
            grid.edge_sq(6, false, 7, 5),
            // F
            grid.edge_sq(2, false, 4, 6),
            grid.edge_sq(6, true, 5, 7),
            grid.edge_sq(10, false, 4, 8),
            grid.edge_sq(7, true, 3, 7),
            // D
            grid.edge_sq(10, true, 4, 9),
            grid.edge_sq(9, true, 5, 10),
            grid.edge_sq(8, true, 4, 11),
            grid.edge_sq(11, true, 3, 10),
        ];
        Self {
            grid,
            color_scheme,
            corners,
            edges,
            centers,
        }
    }

    fn draw_corners(&self, state: &Solved, canvas: &mut Canvas<Window>) {
        for corner in &self.corners {
            let face = state.corner_sticker(corner.piece, corner.sticker).unwrap();
            let color = self.color_scheme.color(face);
            canvas.set_draw_color(color);
            canvas.fill_rect(corner.rect).unwrap();
        }
    }

    fn draw_edges(&self, state: &Solved, canvas: &mut Canvas<Window>) {
        for edge in &self.edges {
            let face = state.edge_sticker(edge.piece, edge.top).unwrap();
            let color = self.color_scheme.color(face);
            canvas.set_draw_color(color);
            canvas.fill_rect(edge.rect).unwrap();
        }
    }

    fn draw_centers(&self, canvas: &mut Canvas<Window>) {
        for center in &self.centers {
            let color = self.color_scheme.color(center.face);
            canvas.set_draw_color(color);
            canvas.fill_rect(center.rect).unwrap();
        }
    }

    pub fn draw(&self, state: &Solved, canvas: &mut Canvas<Window>) {
        // Should reset the canvas' draw color as to not surprise anyone.
        canvas.set_draw_color(self.color_scheme.background());
        canvas.clear();
        self.draw_corners(state, canvas);
        self.draw_edges(state, canvas);
        self.draw_centers(canvas);
    }
}

pub struct Corner {
    pub piece: usize,
    pub sticker: i32,
    pub rect: Rect,
}

pub struct Edge {
    pub piece: usize,
    pub top: bool,
    pub rect: Rect,
}

pub struct Center {
    pub face: Face,
    pub rect: Rect,
}