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mod chat_input;
mod message;
mod user;
pub use self::{
chat_input::CreateGlobalChatInputCommand, message::CreateGlobalMessageCommand,
user::CreateGlobalUserCommand,
};
use super::super::{InteractionError, InteractionErrorType};
use crate::{request::validate_inner, Client};
use twilight_model::id::ApplicationId;
/// Create a new global command.
///
/// The name must be between 1 and 32 characters in length. Creating a command
/// with the same name as an already-existing global command will overwrite the
/// old command. See [the discord docs] for more information.
///
/// [the discord docs]: https://discord.com/developers/docs/interactions/application-commands#create-global-application-command
#[must_use = "the command must have a type"]
pub struct CreateGlobalCommand<'a> {
application_id: ApplicationId,
http: &'a Client,
name: &'a str,
}
impl<'a> CreateGlobalCommand<'a> {
pub(crate) fn new(
http: &'a Client,
application_id: ApplicationId,
name: &'a str,
) -> Result<Self, InteractionError> {
if !validate_inner::command_name(name) {
return Err(InteractionError {
kind: InteractionErrorType::CommandNameValidationFailed,
});
}
Ok(Self {
application_id,
http,
name,
})
}
/// Create a new chat input global command.
///
/// The description must be between 1 and 100 characters in length. Creating
/// a command with the same name as an already-existing global command will
/// overwrite the old command. See [the discord docs] for more information.
///
/// # Errors
///
/// Returns an [`InteractionErrorType::CommandDescriptionValidationFailed`]
/// error type if the command description is not between 1 and
/// 100 characters.
///
/// [the discord docs]: https://discord.com/developers/docs/interactions/application-commands#create-global-application-command
pub fn chat_input(
self,
description: &'a str,
) -> Result<CreateGlobalChatInputCommand<'a>, InteractionError> {
CreateGlobalChatInputCommand::new(self.http, self.application_id, self.name, description)
}
/// Create a new message global command.
///
/// Creating a command with the same name as an already-existing global
/// command will overwrite the old command. See [the discord docs] for more
/// information.
///
/// [the discord docs]: https://discord.com/developers/docs/interactions/application-commands#create-global-application-command
pub const fn message(self) -> CreateGlobalMessageCommand<'a> {
CreateGlobalMessageCommand::new(self.http, self.application_id, self.name)
}
/// Create a new user global command.
///
/// Creating a command with the same name as an already-existing global
/// command will overwrite the old command. See [the discord docs] for more
/// information.
///
/// [the discord docs]: https://discord.com/developers/docs/interactions/application-commands#create-global-application-command
pub const fn user(self) -> CreateGlobalUserCommand<'a> {
CreateGlobalUserCommand::new(self.http, self.application_id, self.name)
}
}