Use the API Documentation below to learn about the various things you can do with this crate.
If this is your first time using Rust or using this crate, read the Guide on turtle.rs to learn how to start.
Turtlestruct - lists of all the various drawing commands that the turtle supports
Drawingstruct - allows you to manipulate the title, size, background and more of the drawing that you are creating
colormodule - describes the different ways to create colors and includes a list of the hundreds of predefined color names that you can use to easily set the pen, fill, and background color of your drawings
turtle::start() if you do not create a turtle with
Turtle::new() right at the beginning of your program. Most
programs will never need to call this function as it is called for you in
rand module for information about generating random colors, speeds,
angles, and more which can be used in your programs to produce some interesting results!
Event enum documentation provides information about how you can
create an event loop. This allows you to draw things in response to certain events like the
mouse moving, keys being pressed, and more.
Turtle struct contains a few convenience methods so you can do some common event-related
things without creating the entire event loop. For example, use
wait_for_click() to wait for the user to click
anywhere on the screen before proceeding.
Color types and constants
Event handling (mouse, keyboard, controller, touch screen, etc.)
Utilities for generating random values
Represents the drawing that the turtle is creating
A point in 2D space
Represents a size
Represents both the movement and rotation speed of the turtle.
A turtle with a pen attached to its tail
Generates a random value using the thread-local random number generator.
Start the turtle window in advance
An angle value without a unit
Any distance value (positive or negative)