Crate turtle [] [src]

The API Documentation below will help you learn about the various things you can do with this library.

If this is your first time using Rust or using this library, read the Guide on to learn how to start.

The Turtle struct documentation contains information about the various things you can do with the Turtle instances you create. The color module and its submodules contain hundreds of constants that you can use as color values. As a convenience, you can use the color name listed with each constant in a string instead of the constant itself. See that module for more information about how to use different colors.

Event Handling

For advanced users, the Event struct documentation provides information about how you can create an event loop. This allows you to draw things in response to certain events like the mouse moving, keys being pressed, and more.

The Turtle struct contains a few convenience methods so you can do some common event-related things without creating the entire event loop.

  • Use wait_for_click() to wait for the user to click anywhere on the screen before continuing


pub use rand::*;
pub use color::Color;
pub use event::Event;



Color types and constants


Event handling (mouse, keyboard, controller, touch screen, etc.)



A turtle with a pen attached to its tail.



Represents the various supported speeds that the turtle can move at

Type Definitions


An angle value without a unit


Any distance value


A point in 2D space: [x, y]