Structs§
- Turbo
Gamepad - Turbo
Keyboard - Turbo
Mouse - Turbo
Pointer - Turbo
Program Channel Metadata - Turbo
Program Command Metadata - Turbo
Program Metadata
Enums§
- Turbo
Button - Represents the state of an input (controller or mouse button) at a given moment.
- Turbo
KeyCode - Based on winit KeyCode which is based on the w3c UI Events spec.
See
KeyboardEvent.code