Crate turbine_scene3d

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Turbine-Scene3D

Scene rendering for the Turbine game engine.

Design

  • Scene object stores all resources used for rendering
  • Frame graph stores command lists

This design allows flexible programming of scenes, without the need for a tree structure to store nodes for scene data. The frame graph can be used to debug the scene.

Structs

References a color buffer object.
References a command list object.
References a f32 uniform.
References a fragment shader.
Stores how stuff is rendered in a single frame.
References 4D matrix uniform.
References a normal buffer object.
Stores OBJ mesh data.
References a program.
Stores scene data.
Stores scene settings.
References a texture object.
References an UV buffer object.
References a 2D vector uniform.
References a 3D vector uniform.
References a vertex array object.
References a 2D vertex buffer object.
References a 3D vertex buffer object.
References a vertex shader.

Enums

Stores a scene command.