[][src]Struct turbine_scene3d::ObjMesh

pub struct ObjMesh {
    pub vertices: Vec<f32>,
    pub uvs: Vec<f32>,
    pub normals: Vec<f32>,
}

Stores OBJ mesh data.

Fields

vertices: Vec<f32>

Stores vertex coordinates.

uvs: Vec<f32>

Stores texture coordinates.

normals: Vec<f32>

Stores normal coordinates.

Implementations

impl ObjMesh[src]

pub fn load<P: AsRef<Path>>(path: P) -> Result<ObjMesh, Error>[src]

Load OBJ file.

Auto Trait Implementations

impl RefUnwindSafe for ObjMesh

impl Send for ObjMesh

impl Sync for ObjMesh

impl Unpin for ObjMesh

impl UnwindSafe for ObjMesh

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.