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use crate::entity::Entity;
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum MouseButton {
Left,
Right,
Middle,
Other(u16),
}
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum MouseButtonState {
Pressed,
Released,
}
#[derive(Copy, Clone, PartialEq, Debug)]
pub struct ModifiersState {
pub shift: bool,
pub ctrl: bool,
pub alt: bool,
pub logo: bool,
}
impl Default for ModifiersState {
fn default() -> Self {
ModifiersState {
shift: false,
ctrl: false,
alt: false,
logo: false,
}
}
}
#[derive(Copy, Clone, PartialEq, Debug)]
pub struct MouseButtonData {
pub state: MouseButtonState,
pub pos_down: (f32, f32),
pub pos_up: (f32, f32),
pub pressed: Entity,
pub released: Entity,
}
impl Default for MouseButtonData {
fn default() -> Self {
MouseButtonData {
state: MouseButtonState::Released,
pos_down: (0.0, 0.0),
pos_up: (0.0, 0.0),
pressed: Entity::null(),
released: Entity::null(),
}
}
}
#[derive(Copy, Clone, PartialEq, Debug)]
pub struct MouseState {
pub cursorx: f32,
pub cursory: f32,
pub left: MouseButtonData,
pub right: MouseButtonData,
pub middle: MouseButtonData,
}
impl Default for MouseState {
fn default() -> Self {
MouseState {
cursorx: 0.0,
cursory: 0.0,
left: MouseButtonData::default(),
right: MouseButtonData::default(),
middle: MouseButtonData::default(),
}
}
}