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use std::fmt;

use crate::Node;

// Describes a color
#[derive(Copy, Clone)]
#[repr(packed)]
pub struct Color {
    pub data: u32,
}

impl Color {
    // Create a new color from RGB
    pub const fn rgb(r: u8, g: u8, b: u8) -> Self {
        Color {
            data: 0xFF00_0000 | ((r as u32) << 16) | ((g as u32) << 8) | (b as u32),
        }
    }

    // Create a new color from RGBA
    pub const fn rgba(r: u8, g: u8, b: u8, a: u8) -> Self {
        Color {
            data: ((a as u32) << 24) | ((r as u32) << 16) | ((g as u32) << 8) | (b as u32),
        }
    }

    /// Returns color value specified by hue, saturation and lightness.
    /// HSL values are all in range [0..1], alpha will be set to 1.0.
    pub fn hsl(h: f32, s: f32, l: f32) -> Self {
        Self::hsla(h, s, l, 1.0)
    }

    /// Returns color value specified by hue, saturation, lightness and alpha.
    /// All values are in range [0..1]
    pub fn hsla(h: f32, s: f32, l: f32, a: f32) -> Self {
        let a = (a * 255.0) as u8;
        let mut h = h % 1.0;

        if h < 0.0 {
            h += 1.0;
        }

        let s = s.max(0.0).min(1.0);
        let l = l.max(0.0).min(1.0);

        let m2 = if l <= 0.5 { l * (1.0 + s) } else { l + s - l * s };
        let m1 = 2.0 * l - m2;

        let r = (hue(h + 1.0 / 3.0, m1, m2).max(0.0).min(1.0) * 255.0) as u8;
        let g = (hue(h, m1, m2).max(0.0).min(1.0) * 255.0) as u8;
        let b = (hue(h - 1.0 / 3.0, m1, m2).max(0.0).min(1.0) * 255.0) as u8;

        Color {
            data: ((a as u32) << 24) | ((r as u32) << 16) | ((g as u32) << 8) | (b as u32),
        }
    }

    // Get the red value
    pub fn r(self) -> u8 {
        ((self.data & 0x00FF_0000) >> 16) as u8
    }

    // Get the green value
    pub fn g(self) -> u8 {
        ((self.data & 0x0000_FF00) >> 8) as u8
    }

    // Get the blue value
    pub fn b(self) -> u8 {
        (self.data & 0x0000_00FF) as u8
    }

    // Get the alpha value
    pub fn a(self) -> u8 {
        ((self.data & 0xFF00_0000) >> 24) as u8
    }

    // Interpolate between two colors
    pub fn interpolate(start_color: Color, end_color: Color, scale: f64) -> Color {
        let r = Color::interp(start_color.r(), end_color.r(), scale);
        let g = Color::interp(start_color.g(), end_color.g(), scale);
        let b = Color::interp(start_color.b(), end_color.b(), scale);
        let a = Color::interp(start_color.a(), end_color.a(), scale);
        Color::rgba(r, g, b, a)
    }

    fn interp(start_color: u8, end_color: u8, scale: f64) -> u8 {
        (end_color as f64 - start_color as f64).mul_add(scale, start_color as f64) as u8
    }
}

impl ToString for Color {
    fn to_string(&self) -> String {
        if self.a() == 0 {
            return String::from("transparent");
        }

        let data = self.data;

        let mut color = format!("#{:x}", data);
        color.remove(1);
        color.remove(1);
        color
    }
}

impl From<&str> for Color {
    fn from(s: &str) -> Color {
        let clean_hex = s.trim_start_matches('#');
        match clean_hex.len() {
            6 | 8 => {
                let mut x = match u32::from_str_radix(&clean_hex, 16) {
                    Ok(x) => x,
                    Err(_) => 0,
                };

                if clean_hex.len() == 6 {
                    x |= 0xFF_000_000;
                }

                Color { data: x }
            }
            _ => Color { data: 0 },
        }
    }
}

impl From<String> for Color {
    fn from(s: String) -> Color {
        Color::from(s.as_str())
    }
}

impl From<Color> for femtovg::Color {
    fn from(src: Color) -> femtovg::Color {
        femtovg::Color::rgba(src.r(), src.g(), src.b(), src.a())
    }
}

/// Compare two colors (Do not take care of alpha)
impl PartialEq for Color {
    fn eq(&self, other: &Color) -> bool {
        self.r() == other.r() && self.g() == other.g() && self.b() == other.b()
    }
}

impl std::fmt::Debug for Color {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        write!(
            f,
            "rgba({}, {}, {} {})",
            self.r(),
            self.g(),
            self.b(),
            self.a()
        )
    }
}

impl Default for Color {
    fn default() -> Self {
        Color::rgba(0, 0, 0, 0)
    }
}

impl Color {
    pub fn black() -> Self {
        Self { data: 0xFF000000 }
    }

    pub fn white() -> Self {
        Self { data: 0xFFFFFFFF }
    }

    pub fn red() -> Self {
        Self { data: 0xFFFF0000 }
    }

    pub fn green() -> Self {
        Self { data: 0xFF00FF00 }
    }

    pub fn blue() -> Self {
        Self { data: 0xFF0000FF }
    }

    pub fn yellow() -> Self {
        Self { data: 0xFFFFFF00 }
    }
}


fn hue(mut h: f32, m1: f32, m2: f32) -> f32 {
    if h < 0.0 {
        h += 1.0;
    }
    if h > 1.0 {
        h -= 1.0;
    }

    if h < 1.0 / 6.0 {
        return m1 + (m2 - m1) * h * 6.0;
    }
    if h < 3.0 / 6.0 {
        return m2;
    }
    if h < 4.0 / 6.0 {
        return m1 + (m2 - m1) * (2.0 / 3.0 - h) * 6.0;
    }

    m1
}