pub struct RenderPort { /* private fields */ }

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impl RenderPort

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pub fn text(&mut self, p: Point, color: (Fg, Bg), text: &str)

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pub fn cursor(&mut self, p: Point)

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pub fn fill(&mut self, f: impl FnMut(&mut Self, Point))

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pub fn label( &mut self, p: Point, color: (Fg, Bg), color_hotkey: (Fg, Bg), text: &str )

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pub fn fill_bg(&mut self, bg: Bg)

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pub fn h_line(&mut self, start: Point, len: i16, double: bool, color: (Fg, Bg))

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pub fn v_line(&mut self, start: Point, len: i16, double: bool, color: (Fg, Bg))

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pub fn tl_edge(&mut self, p: Point, double: bool, color: (Fg, Bg))

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pub fn tr_edge(&mut self, p: Point, double: bool, color: (Fg, Bg))

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pub fn bl_edge(&mut self, p: Point, double: bool, color: (Fg, Bg))

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pub fn br_edge(&mut self, p: Point, double: bool, color: (Fg, Bg))

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