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use wasm_bindgen::prelude::*;
mod grf;
#[wasm_bindgen]
pub struct NewGRFResult {
error: String,
output: Vec<u8>,
}
#[allow(non_snake_case)]
#[wasm_bindgen]
impl NewGRFResult {
pub fn getOutput(&self) -> Vec<u8> {
self.output.clone()
}
pub fn getError(&self) -> String {
self.error.clone()
}
}
#[wasm_bindgen()]
extern "C" {
#[wasm_bindgen(js_namespace = console)]
fn log(s: &str);
#[wasm_bindgen(js_namespace = window)]
fn load_sprite_bytes(filename: &str) -> JsValue;
}
#[macro_export]
macro_rules! console_log {
($($t:tt)*) => (crate::log(&format_args!($($t)*).to_string()))
}
fn load_sprite_bytes_wrapper(filename: &str) -> Vec<u8> {
let base64_data = load_sprite_bytes(filename);
let base64_data = base64_data.as_string().unwrap();
base64::decode(&base64_data).unwrap()
}
#[wasm_bindgen]
pub fn compile(options_raw: &JsValue) -> NewGRFResult {
let options: grf::NewGRFConfig = options_raw.into_serde().unwrap();
match grf::write_grf(options, &load_sprite_bytes_wrapper) {
Ok(output) => NewGRFResult {
error: "".to_string(),
output,
},
Err(error) => NewGRFResult {
error,
output: vec![],
},
}
}
pub fn set_panic_hook() {
#[cfg(feature = "console_error_panic_hook")]
console_error_panic_hook::set_once();
}