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use crate::errors::Error;
use crate::*;
impl StructuredMesh {
#[inline(always)]
pub fn new(
positions: Vec<Vec<Point3>>,
(u_div, v_div): (Vec<f64>, Vec<f64>),
normals: Vec<Vec<Vector3>>,
) -> StructuredMesh
{
if positions.len() != u_div.len() || normals.len() != u_div.len() {
panic!("{}", Error::DifferentLengthArrays);
}
for arr in &positions {
if arr.len() != v_div.len() {
panic!("{}", Error::IrregularArray);
}
}
for arr in &normals {
if arr.len() != v_div.len() {
panic!("{}", Error::IrregularArray);
}
}
for i in 1..u_div.len() {
if u_div[i - 1] > u_div[i] {
panic!("{}", Error::UnsortedDivision);
}
}
for i in 1..v_div.len() {
if v_div[i - 1] > v_div[i] {
panic!("{}", Error::UnsortedDivision);
}
}
StructuredMesh {
positions,
uv_division: (u_div, v_div),
normals,
}
}
#[inline(always)]
pub fn new_unchecked(
positions: Vec<Vec<Point3>>,
(u_div, v_div): (Vec<f64>, Vec<f64>),
normals: Vec<Vec<Vector3>>,
) -> StructuredMesh
{
StructuredMesh {
positions,
uv_division: (u_div, v_div),
normals,
}
}
#[inline(always)]
pub fn by_positions(positions: Vec<Vec<Point3>>) -> StructuredMesh {
for arr in &positions {
if arr.len() != positions[0].len() {
panic!("{}", Error::IrregularArray);
}
}
StructuredMesh {
positions,
uv_division: (Vec::new(), Vec::new()),
normals: Vec::new(),
}
}
#[inline(always)]
pub fn destruct(self) -> PolygonMesh {
let StructuredMesh {
positions,
uv_division: (udiv, vdiv),
normals,
} = self;
let m = positions.len();
let n = positions[0].len();
let positions = positions
.into_iter()
.flat_map(move |vec| vec.into_iter())
.collect();
let uv_coords = udiv
.iter()
.flat_map(|u| vdiv.iter().map(move |v| Vector2::new(*u, *v)))
.collect();
let normals = normals
.into_iter()
.flat_map(move |vec| vec.into_iter())
.collect();
let quad_faces = (1..m)
.flat_map(|i| (1..n).map(move |j| (i, j)))
.map(move |(i, j)| {
[
[(i - 1) * n + j - 1; 3],
[i * n + j - 1; 3],
[i * n + j; 3],
[(i - 1) * n + j; 3],
]
})
.collect();
PolygonMesh {
positions,
uv_coords,
normals,
tri_faces: Vec::new(),
quad_faces,
other_faces: Vec::new(),
}
}
}