Crate truck_platform

source ·
Expand description

Graphic utility library based on wgpu.

This crate is independent from other truck crates except truck-base. It provides an API that allows users to handle drawing elements in a unified manner. By implementing the Rendered trait, developers can define their own rendering elements and have them rendered in Scene in the same way as other rendering elements provided by truck.

This documentation is intended to be read by two kinds of people: users and developers. Users, those who just want to draw the shape of an existing mesh or boundary representation, will only use:

If you are a developer, who wants to try out new visual representations, you can implement Rendered in your own structure and standardize it in a form that can be used by users in Scene.

The sample code in this crate is for developers. Users may wish to refer to the one in truck-rendimpl.

Re-exports

pub use wgpu;

Macros

Structs

Configuration for buffer preparation
safe handler of GPU buffer Buffer
Camera
Light
Rays corresponding to a point on the screen, defined by the camera.
The unique ID for Rendered struct.
Configuration for rendering texture
Wraps wgpu and provides an intuitive graphics API.
Configures of Scene.
Configuration for studio to shoot the scene.
Utility for wrapper
Configures of WindowScene. Compared to the structure SceneDescriptor, this excludes render_texture, which can be obtained from window.

Enums

the kinds of light sources: point or uniform
the projection type of camera

Constants

maximum number of light

Traits

Rendered objects in the scene.