Crate truck_platform
source ·Expand description
Graphic utility library based on wgpu.
This crate is independent from other truck crates except truck-base
.
It provides an API that allows users to handle drawing elements in a unified manner.
By implementing the Rendered
trait, developers can define
their own rendering elements and have them rendered in Scene
in the same way as other rendering elements provided by truck.
This documentation is intended to be read by two kinds of people: users and developers. Users, those who just want to draw the shape of an existing mesh or boundary representation, will only use:
Scene
,SceneDescriptor
,DeviceHandler
,Camera
, andLight
.
If you are a developer, who wants to try out new
visual representations, you can implement Rendered in your own structure and standardize it in
a form that can be used by users in Scene
.
The sample code in this crate is for developers.
Users may wish to refer to the one in truck-rendimpl
.
Re-exports
pub use wgpu;
Macros
Rendered::render_id()
.Structs
Buffer
Rendered
struct.wgpu
and provides an intuitive graphics API.Scene
.WindowScene
.
Compared to the structure SceneDescriptor
, this excludes render_texture
, which can be obtained from window.