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use super::*;
impl<V> NURBSSurface<V> {
/// constructor
#[inline(always)]
pub const fn new(bspsurface: BSplineSurface<V>) -> Self { NURBSSurface(bspsurface) }
/// Returns the nurbs surface before rationalized
#[inline(always)]
pub const fn non_rationalized(&self) -> &BSplineSurface<V> { &self.0 }
/// Returns the nurbs surface before rationalized
#[inline(always)]
pub fn non_rationalized_mut(&mut self) -> &mut BSplineSurface<V> { &mut self.0 }
/// Returns the nurbs surface before rationalized
#[inline(always)]
pub fn into_non_rationalized(self) -> BSplineSurface<V> { self.0 }
/// Returns the reference of the knot vectors
#[inline(always)]
pub const fn knot_vecs(&self) -> &(KnotVec, KnotVec) { &self.0.knot_vecs }
/// Returns the u knot vector.
#[inline(always)]
pub const fn uknot_vec(&self) -> &KnotVec { &self.0.knot_vecs.0 }
/// Returns the v knot vector.
#[inline(always)]
pub const fn vknot_vec(&self) -> &KnotVec { &self.0.knot_vecs.1 }
/// Returns the `idx`th u knot.
#[inline(always)]
pub fn uknot(&self, idx: usize) -> f64 { self.0.knot_vecs.0[idx] }
/// returns the `idx`th v knot.
#[inline(always)]
pub fn vknot(&self, idx: usize) -> f64 { self.0.knot_vecs.1[idx] }
/// Returns the reference of the vector of the control points
#[inline(always)]
pub const fn control_points(&self) -> &Vec<Vec<V>> { &self.0.control_points }
/// Returns the reference of the control point corresponding to the index `(idx0, idx1)`.
#[inline(always)]
pub fn control_point(&self, idx0: usize, idx1: usize) -> &V {
&self.0.control_points[idx0][idx1]
}
/// Apply the given transformation to all control points.
#[inline(always)]
pub fn transform_control_points<F: FnMut(&mut V)>(&mut self, f: F) {
self.0.transform_control_points(f)
}
/// Returns the iterator over the control points in the `column_idx`th row.
/// # Examples
/// ```
/// use truck_geometry::*;
/// let uknot_vec = KnotVec::bezier_knot(1);
/// let vknot_vec = KnotVec::bezier_knot(2);
/// let knot_vecs = (uknot_vec, vknot_vec);
/// let ctrl_pts = vec![
/// vec![Vector3::new(0.0, 0.0, 0.0), Vector3::new(1.0, 0.0, 1.0), Vector3::new(2.0, 0.0, 2.0)],
/// vec![Vector3::new(0.0, 1.0, 0.0), Vector3::new(1.0, 1.0, 1.0), Vector3::new(2.0, 1.0, 2.0)],
/// ];
/// let bspsurface = BSplineSurface::new(knot_vecs, ctrl_pts);
/// let mut iter = bspsurface.ctrl_pts_row_iter(1);
/// assert_eq!(iter.next(), Some(&Vector3::new(1.0, 0.0, 1.0)));
/// assert_eq!(iter.next(), Some(&Vector3::new(1.0, 1.0, 1.0)));
/// assert_eq!(iter.next(), None);
/// ```
#[inline(always)]
pub fn ctrl_pts_row_iter(
&self,
column_idx: usize,
) -> impl ExactSizeIterator<Item = &V> + std::iter::FusedIterator<Item = &V> {
self.0.ctrl_pts_row_iter(column_idx)
}
/// Returns the iterator over the control points in the `row_idx`th row.
/// # Examples
/// ```
/// use truck_geometry::*;
/// let uknot_vec = KnotVec::bezier_knot(1);
/// let vknot_vec = KnotVec::bezier_knot(2);
/// let knot_vecs = (uknot_vec, vknot_vec);
/// let ctrl_pts = vec![
/// vec![Vector3::new(0.0, 0.0, 0.0), Vector3::new(1.0, 0.0, 1.0), Vector3::new(2.0, 0.0, 2.0)],
/// vec![Vector3::new(0.0, 1.0, 0.0), Vector3::new(1.0, 1.0, 1.0), Vector3::new(2.0, 1.0, 2.0)],
/// ];
/// let bspsurface = BSplineSurface::new(knot_vecs, ctrl_pts);
/// let mut iter = bspsurface.ctrl_pts_column_iter(1);
/// assert_eq!(iter.next(), Some(&Vector3::new(0.0, 1.0, 0.0)));
/// assert_eq!(iter.next(), Some(&Vector3::new(1.0, 1.0, 1.0)));
/// assert_eq!(iter.next(), Some(&Vector3::new(2.0, 1.0, 2.0)));
/// assert_eq!(iter.next(), None);
/// ```
#[inline(always)]
pub fn ctrl_pts_column_iter(&self, row_idx: usize) -> std::slice::Iter<'_, V> {
self.0.control_points[row_idx].iter()
}
/// Returns the mutable reference of the control point corresponding to index `(idx0, idx1)`.
#[inline(always)]
pub fn control_point_mut(&mut self, idx0: usize, idx1: usize) -> &mut V {
&mut self.0.control_points[idx0][idx1]
}
/// Returns the iterator on all control points
#[inline(always)]
pub fn control_points_mut(&mut self) -> impl Iterator<Item = &mut V> {
self.0.control_points.iter_mut().flatten()
}
/// Returns the degrees of B-spline surface
/// # Examples
/// ```
/// use truck_geometry::*;
/// let uknot_vec = KnotVec::from(vec![0.0, 0.0, 1.0, 1.0]);
/// let vknot_vec = KnotVec::from(vec![0.0, 0.0, 0.0, 1.0, 1.0, 1.0]);
/// let knot_vecs = (uknot_vec, vknot_vec);
/// let ctrl_pts = vec![
/// vec![Vector3::new(0.0, 0.0, 0.0), Vector3::new(1.0, 0.0, 1.0), Vector3::new(2.0, 0.0, 2.0)],
/// vec![Vector3::new(0.0, 1.0, 0.0), Vector3::new(1.0, 1.0, 1.0), Vector3::new(2.0, 1.0, 2.0)],
/// ];
/// let bspsurface = BSplineSurface::new(knot_vecs, ctrl_pts);
/// assert_eq!(bspsurface.udegree(), 1);
/// ```
#[inline(always)]
pub fn udegree(&self) -> usize { self.0.udegree() }
/// Returns the degrees of B-spline surface
/// # Examples
/// ```
/// use truck_geometry::*;
/// let uknot_vec = KnotVec::from(vec![0.0, 0.0, 1.0, 1.0]);
/// let vknot_vec = KnotVec::from(vec![0.0, 0.0, 0.0, 1.0, 1.0, 1.0]);
/// let knot_vecs = (uknot_vec, vknot_vec);
/// let ctrl_pts = vec![
/// vec![Vector3::new(0.0, 0.0, 0.0), Vector3::new(1.0, 0.0, 1.0), Vector3::new(2.0, 0.0, 2.0)],
/// vec![Vector3::new(0.0, 1.0, 0.0), Vector3::new(1.0, 1.0, 1.0), Vector3::new(2.0, 1.0, 2.0)],
/// ];
/// let bspsurface = BSplineSurface::new(knot_vecs, ctrl_pts);
/// assert_eq!(bspsurface.vdegree(), 2);
/// ```
#[inline(always)]
pub fn vdegree(&self) -> usize { self.0.vdegree() }
/// Returns the degrees of B-spline surface
/// # Examples
/// ```
/// use truck_geometry::*;
/// let uknot_vec = KnotVec::from(vec![0.0, 0.0, 1.0, 1.0]);
/// let vknot_vec = KnotVec::from(vec![0.0, 0.0, 0.0, 1.0, 1.0, 1.0]);
/// let knot_vecs = (uknot_vec, vknot_vec);
/// let ctrl_pts = vec![
/// vec![Vector3::new(0.0, 0.0, 0.0), Vector3::new(1.0, 0.0, 1.0), Vector3::new(2.0, 0.0, 2.0)],
/// vec![Vector3::new(0.0, 1.0, 0.0), Vector3::new(1.0, 1.0, 1.0), Vector3::new(2.0, 1.0, 2.0)],
/// ];
/// let bspsurface = BSplineSurface::new(knot_vecs, ctrl_pts);
/// assert_eq!(bspsurface.degrees(), (1, 2));
/// ```
#[inline(always)]
pub fn degrees(&self) -> (usize, usize) { (self.udegree(), self.vdegree()) }
/// Returns whether the knot vectors are clamped or not.
#[inline(always)]
pub fn is_clamped(&self) -> bool { self.0.is_clamped() }
/// Swaps two parameters.
pub fn swap_axes(&mut self) -> &mut Self
where V: Clone {
self.0.swap_axes();
self
}
/// The range of the parameter of the surface.
#[inline(always)]
pub fn parameter_range(&self) -> ((f64, f64), (f64, f64)) { self.0.parameter_range() }
/// Creates the curve whose control points are the `idx`th column control points of `self`.
#[inline(always)]
pub fn column_curve(&self, row_idx: usize) -> NURBSCurve<V>
where V: Clone {
NURBSCurve(self.0.column_curve(row_idx))
}
/// Creates the column sectional curve.
#[inline(always)]
pub fn row_curve(&self, column_idx: usize) -> NURBSCurve<V>
where V: Clone {
NURBSCurve(self.0.row_curve(column_idx))
}
}
impl<V: Homogeneous<f64> + ControlPoint<f64, Diff = V>> NURBSSurface<V> {
/// Substitutes to a NURBS surface.
#[inline(always)]
pub fn subs(&self, u: f64, v: f64) -> V::Point { self.0.subs(u, v).to_point() }
/// Substitutes derived NURBS surface by the first parameter `u`.
#[inline(always)]
pub fn uder(&self, u: f64, v: f64) -> <V::Point as EuclideanSpace>::Diff {
let pt = self.0.subs(u, v);
let ud = self.0.uder(u, v);
pt.rat_der(ud)
}
/// Substitutes derived NURBS surface by the first parameter `v`.
#[inline(always)]
pub fn vder(&self, u: f64, v: f64) -> <V::Point as EuclideanSpace>::Diff {
let pt = self.0.subs(u, v);
let vd = self.0.vder(u, v);
pt.rat_der(vd)
}
/// Substitutes 2nd-ord derived NURBS surface by the first parameter `u`.
#[inline(always)]
pub fn uuder(&self, u: f64, v: f64) -> <V::Point as EuclideanSpace>::Diff {
let pt = self.0.subs(u, v);
let ud = self.0.uder(u, v);
let uud = self.0.uuder(u, v);
pt.rat_der2(ud, uud)
}
/// Substitutes 2nd-ord derived NURBS surface by the first parameter `v`.
#[inline(always)]
pub fn vvder(&self, u: f64, v: f64) -> <V::Point as EuclideanSpace>::Diff {
let pt = self.0.subs(u, v);
let vd = self.0.vder(u, v);
let vvd = self.0.vvder(u, v);
pt.rat_der2(vd, vvd)
}
/// Substitutes 2nd-ord derived NURBS surface by both parameter `u, v`.
#[inline(always)]
pub fn uvder(&self, u: f64, v: f64) -> <V::Point as EuclideanSpace>::Diff {
let pt = self.0.subs(u, v);
let ud = self.0.uder(u, v);
let vd = self.0.vder(u, v);
let uvd = self.0.uvder(u, v);
pt.rat_cross_der(ud, vd, uvd)
}
/// Returns the closure of substitution.
#[inline(always)]
pub fn get_closure(&self) -> impl Fn(f64, f64) -> V::Point + '_ { move |u, v| self.subs(u, v) }
}
impl<V: Homogeneous<f64> + ControlPoint<f64, Diff = V>> NURBSSurface<V>
where V::Point: Tolerance
{
/// Returns whether constant curve or not, i.e. all control points are same or not.
/// # Examples
/// ```
/// use truck_geometry::*;
/// let uknot_vec = KnotVec::bezier_knot(1);
/// let vknot_vec = KnotVec::bezier_knot(2);
/// let pt = Vector3::new(1.0, 2.0, 1.0);
/// // allows differences upto scalars
/// let ctrl_pts = vec![
/// vec![pt.clone(), pt.clone() * 2.0, pt.clone() * 3.0],
/// vec![pt.clone() * 0.5, pt.clone() * 0.25, pt.clone() * 0.125],
/// ];
/// let mut surface = NURBSSurface::new(BSplineSurface::new((uknot_vec, vknot_vec), ctrl_pts));
/// assert!(surface.is_const());
///
/// *surface.control_point_mut(1, 2) = Vector3::new(2.0, 3.0, 1.0);
/// assert!(!surface.is_const());
/// ```
#[inline(always)]
pub fn is_const(&self) -> bool {
let pt = self.0.control_points[0][0].to_point();
for vec in self.0.control_points.iter().flat_map(|pts| pts.iter()) {
if !vec.to_point().near(&pt) {
return false;
}
}
true
}
/// Determines whether `self` and `other` is near as the B-spline rational surfaces or not.
///
/// Divides each knot domain into the number of degree equal parts,
/// and check `|self(u, v) - other(u, v)| < TOLERANCE` for each end points `(u, v)`.
/// # Examples
/// ```
/// use truck_geometry::*;
/// let knot_vecs = (KnotVec::bezier_knot(3), KnotVec::bezier_knot(2));
/// let ctrl_pts = vec![
/// vec![Vector3::new(0.0, 0.0, 1.0), Vector3::new(0.5, -1.0, 2.0), Vector3::new(1.0, 0.0, 1.0)],
/// vec![Vector3::new(0.0, 1.0, 1.0), Vector3::new(0.5, 1.0, 1.0), Vector3::new(1.0, 1.0, 1.0)],
/// vec![Vector3::new(0.0, 2.0, 1.0), Vector3::new(0.5, 2.0, 3.0), Vector3::new(1.0, 2.0, 1.0)],
/// vec![Vector3::new(0.0, 3.0, 1.0), Vector3::new(0.5, 3.5, 2.0), Vector3::new(1.0, 3.0, 1.0)],
/// ];
/// let surface0 = NURBSSurface::new(BSplineSurface::new(knot_vecs, ctrl_pts));
/// let mut surface1 = surface0.clone();
/// assert!(surface0.near_as_surface(&surface1));
///
/// *surface1.control_point_mut(1, 1) = Vector3::new(0.5, 1.0, 0.9);
/// assert!(!surface0.near_as_surface(&surface1));
/// ```
#[inline(always)]
pub fn near_as_surface(&self, other: &Self) -> bool {
self.0
.sub_near_as_surface(&other.0, 2, move |x, y| x.to_point().near(&y.to_point()))
}
/// Determines whether `self` and `other` is near in square order as the B-spline rational
/// surfaces or not.
///
/// Divides each knot domain into the number of degree equal parts,
/// and check `|self(u, v) - other(u, v)| < TOLERANCE` for each end points `(u, v)`.
/// # Examples
/// ```
/// use truck_geometry::*;
/// let eps = TOLERANCE;
/// let knot_vecs = (KnotVec::bezier_knot(3), KnotVec::bezier_knot(2));
/// let ctrl_pts = vec![
/// vec![Vector3::new(0.0, 0.0, 1.0), Vector3::new(0.5, -1.0, 2.0), Vector3::new(1.0, 0.0, 1.0)],
/// vec![Vector3::new(0.0, 1.0, 1.0), Vector3::new(0.5, 1.0, 1.0), Vector3::new(1.0, 1.0, 1.0)],
/// vec![Vector3::new(0.0, 2.0, 1.0), Vector3::new(0.5, 2.0, 3.0), Vector3::new(1.0, 2.0, 1.0)],
/// vec![Vector3::new(0.0, 3.0, 1.0), Vector3::new(0.5, 3.5, 2.0), Vector3::new(1.0, 3.0, 1.0)],
/// ];
/// let surface0 = NURBSSurface::new(BSplineSurface::new(knot_vecs, ctrl_pts));
/// let mut surface1 = surface0.clone();
/// assert!(surface0.near_as_surface(&surface1));
///
/// *surface1.control_point_mut(1, 1) = Vector3::new(0.5, 1.0, 1.0 - eps);
/// assert!(surface0.near_as_surface(&surface1));
/// assert!(!surface0.near2_as_surface(&surface1));
/// ```
#[inline(always)]
pub fn near2_as_surface(&self, other: &Self) -> bool {
self.0
.sub_near_as_surface(&other.0, 2, move |x, y| x.to_point().near2(&y.to_point()))
}
}
impl<V: Homogeneous<f64> + ControlPoint<f64, Diff = V> + Tolerance> NURBSSurface<V> {
/// Adds a knot `x` of the first parameter `u`, and do not change `self` as a surface.
#[inline(always)]
pub fn add_uknot(&mut self, x: f64) -> &mut Self {
self.0.add_uknot(x);
self
}
/// Adds a knot `x` of the first parameter `u`, and do not change `self` as a surface.
#[inline(always)]
pub fn add_vknot(&mut self, x: f64) -> &mut Self {
self.0.add_vknot(x);
self
}
/// Removes the uknot corresponding to the indice `idx`, and do not change `self` as a curve.
/// If the knot cannot be removed, returns
/// [`Error::CannotRemoveKnot`](./errors/enum.Error.html#variant.CannotRemoveKnot).
#[inline(always)]
pub fn try_remove_uknot(&mut self, idx: usize) -> Result<&mut Self> {
match self.0.try_remove_uknot(idx) {
Ok(_) => Ok(self),
Err(error) => Err(error),
}
}
/// Removes the uknot corresponding to the indices `idx`, and do not change `self` as a curve.
/// If cannot remove the knot, do not change `self` and return `self`.
#[inline(always)]
pub fn remove_uknot(&mut self, idx: usize) -> &mut Self {
self.0.remove_uknot(idx);
self
}
/// Removes the uknot corresponding to the indice `idx`, and do not change `self` as a curve.
/// If the knot cannot be removed, returns
/// [`Error::CannotRemoveKnot`](./errors/enum.Error.html#variant.CannotRemoveKnot).
#[inline(always)]
pub fn try_remove_vknot(&mut self, idx: usize) -> Result<&mut Self> {
match self.0.try_remove_vknot(idx) {
Ok(_) => Ok(self),
Err(error) => Err(error),
}
}
/// Removes the uknot corresponding to the indices `idx`, and do not change `self` as a curve.
/// If cannot remove the knot, do not change `self` and return `self`.
#[inline(always)]
pub fn remove_vknot(&mut self, idx: usize) -> &mut Self {
self.0.remove_vknot(idx);
self
}
/// Elevates the udegree.
#[inline(always)]
pub fn elevate_udegree(&mut self) -> &mut Self {
self.0.elevate_udegree();
self
}
/// Elevates the vdegree.
#[inline(always)]
pub fn elevate_vdegree(&mut self) -> &mut Self {
self.0.elevate_vdegree();
self
}
/// Aligns the udegree with the same degrees.
#[inline(always)]
pub fn syncro_uvdegrees(&mut self) -> &mut Self {
self.0.syncro_uvdegrees();
self
}
/// Makes the uknot vector and the vknot vector the same knot vector.
#[inline(always)]
pub fn syncro_uvknots(&mut self) -> &mut Self {
self.0.syncro_uvknots();
self
}
/// Cuts the surface into two surfaces at the parameter `u`
#[inline(always)]
pub fn ucut(&mut self, u: f64) -> Self { Self::new(self.0.ucut(u)) }
/// Cuts the surface into two surfaces at the parameter `v`
#[inline(always)]
pub fn vcut(&mut self, v: f64) -> Self { Self::new(self.0.vcut(v)) }
/// Normalizes the knot vectors
#[inline(always)]
pub fn knot_normalize(&mut self) -> &mut Self {
self.0.knot_normalize();
self
}
/// Translates the knot vectors.
#[inline(always)]
pub fn knot_translate(&mut self, x: f64, y: f64) -> &mut Self {
self.0.knot_translate(x, y);
self
}
/// Removes knots in order from the back
#[inline(always)]
pub fn optimize(&mut self) -> &mut Self {
self.0.optimize();
self
}
/// Get the boundary by four splitted curves.
/// # Example
/// ```
/// use truck_geometry::*;
/// let knot_vecs = (KnotVec::bezier_knot(3), KnotVec::bezier_knot(2));
/// let ctrl_pts = vec![
/// vec![Vector3::new(0.0, 0.0, 1.0), Vector3::new(0.5, -1.0, 2.0), Vector3::new(1.0, 0.0, 1.0)],
/// vec![Vector3::new(0.0, 1.0, 2.0), Vector3::new(0.5, 1.0, 3.0), Vector3::new(1.0, 1.0, 2.0)],
/// vec![Vector3::new(0.0, 2.0, 2.0), Vector3::new(0.5, 2.0, 3.0), Vector3::new(1.0, 2.0, 2.0)],
/// vec![Vector3::new(0.0, 3.0, 1.0), Vector3::new(0.5, 3.5, 2.0), Vector3::new(1.0, 3.0, 1.0)],
/// ];
/// let bspsurface = NURBSSurface::new(BSplineSurface::new(knot_vecs, ctrl_pts));
/// let curves = bspsurface.splitted_boundary();
/// assert_eq!(
/// curves[0].control_points(),
/// &vec![
/// Vector3::new(0.0, 0.0, 1.0),
/// Vector3::new(0.0, 1.0, 2.0),
/// Vector3::new(0.0, 2.0, 2.0),
/// Vector3::new(0.0, 3.0, 1.0),
/// ],
/// );
/// assert_eq!(
/// curves[1].control_points(),
/// &vec![
/// Vector3::new(0.0, 3.0, 1.0),
/// Vector3::new(0.5, 3.5, 2.0),
/// Vector3::new(1.0, 3.0, 1.0),
/// ],
/// );
/// assert_eq!(
/// curves[2].control_points(),
/// &vec![
/// Vector3::new(1.0, 3.0, 1.0),
/// Vector3::new(1.0, 2.0, 2.0),
/// Vector3::new(1.0, 1.0, 2.0),
/// Vector3::new(1.0, 0.0, 1.0),
/// ],
/// );
/// assert_eq!(
/// curves[3].control_points(),
/// &vec![
/// Vector3::new(1.0, 0.0, 1.0),
/// Vector3::new(0.5, -1.0, 2.0),
/// Vector3::new(0.0, 0.0, 1.0),
/// ],
/// );
/// ```
#[inline(always)]
pub fn splitted_boundary(&self) -> [NURBSCurve<V>; 4] {
std::convert::TryFrom::try_from(
self.0
.splitted_boundary()
.iter()
.cloned()
.map(NURBSCurve::new)
.collect::<Vec<_>>(),
)
.unwrap()
}
/// Extracts the boundary of surface
#[inline(always)]
pub fn boundary(&self) -> NURBSCurve<V> { NURBSCurve::new(self.0.boundary()) }
}
impl<V: Homogeneous<f64>> SearchNearestParameter<D2> for NURBSSurface<V>
where
Self: ParametricSurface<Point = V::Point, Vector = <V::Point as EuclideanSpace>::Diff>,
V::Point: EuclideanSpace<Scalar = f64> + MetricSpace<Metric = f64>,
<V::Point as EuclideanSpace>::Diff: InnerSpace<Scalar = f64> + Tolerance,
{
type Point = V::Point;
/// Searches the parameter `(u, v)` which minimize `|self(u, v) - point|` by Newton's method
/// with initial guess `(u0, v0)`. If the repeated trial does not converge, then returns `None`.
/// # Examples
/// ```
/// use truck_geometry::*;
/// let knot_vecs = (KnotVec::bezier_knot(3), KnotVec::bezier_knot(2));
/// let ctrl_pts = vec![
/// vec![Vector3::new(0.0, 0.0, 1.0), Vector3::new(1.0, -2.0, 2.0), Vector3::new(1.0, 0.0, 1.0)],
/// vec![Vector3::new(0.0, 2.0, 2.0), Vector3::new(2.0, 4.0, 4.0), Vector3::new(2.0, 2.0, 2.0)],
/// vec![Vector3::new(0.0, 4.0, 2.0), Vector3::new(2.0, 8.0, 4.0), Vector3::new(2.0, 4.0, 2.0)],
/// vec![Vector3::new(0.0, 3.0, 1.0), Vector3::new(1.0, 7.0, 2.0), Vector3::new(1.0, 3.0, 1.0)],
/// ];
/// let surface = NURBSSurface::new(BSplineSurface::new(knot_vecs, ctrl_pts));
/// let pt = surface.subs(0.3, 0.7);
/// let (u, v) = surface.search_nearest_parameter(pt, Some((0.5, 0.5)), 100).unwrap();
/// assert!(u.near(&0.3) && v.near(&0.7));
/// ```
/// # Remarks
/// It may converge to a local solution depending on the hint.
/// cf. [`BSplineCurve::search_rational_nearest_parameter`](struct.BSplineCurve.html#method.search_rational_nearest_parameter)
#[inline(always)]
fn search_nearest_parameter<H: Into<SPHint2D>>(
&self,
point: V::Point,
hint: H,
trials: usize,
) -> Option<(f64, f64)> {
let hint = match hint.into() {
SPHint2D::Parameter(x, y) => (x, y),
SPHint2D::Range(range0, range1) => {
algo::surface::presearch(self, point, (range0, range1), PRESEARCH_DIVISION)
}
SPHint2D::None => {
algo::surface::presearch(self, point, self.parameter_range(), PRESEARCH_DIVISION)
}
};
algo::surface::search_nearest_parameter(self, point, hint, trials)
}
}
impl<V> NURBSSurface<V>
where
V: Homogeneous<f64>,
V::Point:
MetricSpace<Metric = f64> + std::ops::Index<usize, Output = f64> + Bounded<f64> + Copy,
{
/// Returns the bounding box including all control points.
#[inline(always)]
pub fn roughly_bounding_box(&self) -> BoundingBox<V::Point> {
self.0
.control_points
.iter()
.flatten()
.map(|pt| pt.to_point())
.collect()
}
}
impl SearchParameter<D2> for NURBSSurface<Vector3> {
type Point = Point2;
/// Search the parameter `(u, v)` such that `self.subs(u, v).rational_projection()` is near `pt`.
/// If cannot find, then return `None`.
/// # Examples
/// ```
/// use truck_geometry::*;
/// let knot_vec = KnotVec::uniform_knot(2, 2);
/// let ctrl_pts = vec![
/// vec![Vector3::new(0.0, 0.0, 1.0), Vector3::new(0.1, 0.0, 0.5), Vector3::new(0.5, 0.0, 0.3), Vector3::new(1.0, 0.0, 1.0)],
/// vec![Vector3::new(0.0, 0.1, 0.1), Vector3::new(0.2, 0.2, 0.1), Vector3::new(0.4, 0.3, 0.4), Vector3::new(1.0, 0.3, 0.7)],
/// vec![Vector3::new(0.0, 0.5, 0.4), Vector3::new(0.3, 0.6, 0.5), Vector3::new(0.6, 0.4, 1.0), Vector3::new(1.0, 0.5, 0.4)],
/// vec![Vector3::new(0.0, 1.0, 1.0), Vector3::new(0.1, 1.0, 1.0), Vector3::new(0.5, 1.0, 0.5), Vector3::new(1.0, 1.0, 0.3)],
/// ];
/// let bspsurface = BSplineSurface::new((knot_vec.clone(), knot_vec), ctrl_pts);
/// let surface = NURBSSurface::new(bspsurface);
///
/// let pt = surface.subs(0.3, 0.7);
/// let (u, v) = surface.search_parameter(pt, Some((0.5, 0.5)), 100).unwrap();
/// assert_near!(surface.subs(u, v), pt);
/// ```
#[inline(always)]
fn search_parameter<H: Into<SPHint2D>>(
&self,
point: Point2,
hint: H,
trials: usize,
) -> Option<(f64, f64)> {
let hint = match hint.into() {
SPHint2D::Parameter(x, y) => (x, y),
SPHint2D::Range(range0, range1) => {
algo::surface::presearch(self, point, (range0, range1), PRESEARCH_DIVISION)
}
SPHint2D::None => {
algo::surface::presearch(self, point, self.parameter_range(), PRESEARCH_DIVISION)
}
};
algo::surface::search_parameter2d(self, point, hint, trials)
}
}
impl<V: Clone> Invertible for NURBSSurface<V> {
#[inline(always)]
fn invert(&mut self) { self.swap_axes(); }
#[inline(always)]
fn inverse(&self) -> Self {
let mut surface = self.clone();
surface.swap_axes();
surface
}
}
impl<V: Homogeneous<f64> + ControlPoint<f64, Diff = V>> ParametricSurface for NURBSSurface<V> {
type Point = V::Point;
type Vector = <V::Point as EuclideanSpace>::Diff;
#[inline(always)]
fn subs(&self, u: f64, v: f64) -> Self::Point { self.subs(u, v) }
#[inline(always)]
fn uder(&self, u: f64, v: f64) -> Self::Vector { self.uder(u, v) }
#[inline(always)]
fn vder(&self, u: f64, v: f64) -> Self::Vector { self.vder(u, v) }
#[inline(always)]
fn uuder(&self, u: f64, v: f64) -> Self::Vector { self.uuder(u, v) }
#[inline(always)]
fn uvder(&self, u: f64, v: f64) -> Self::Vector { self.uvder(u, v) }
#[inline(always)]
fn vvder(&self, u: f64, v: f64) -> Self::Vector { self.vvder(u, v) }
}
impl ParametricSurface3D for NURBSSurface<Vector4> {
#[inline(always)]
fn normal(&self, u: f64, v: f64) -> Vector3 {
let pt = self.0.subs(u, v);
let ud = self.0.uder(u, v);
let vd = self.0.vder(u, v);
pt.rat_der(ud).cross(pt.rat_der(vd)).normalize()
}
}
impl<V: Homogeneous<f64> + ControlPoint<f64, Diff = V>> ParameterDivision2D for NURBSSurface<V>
where V::Point: MetricSpace<Metric = f64> + HashGen<f64>
{
#[inline(always)]
fn parameter_division(
&self,
range: ((f64, f64), (f64, f64)),
tol: f64,
) -> (Vec<f64>, Vec<f64>) {
algo::surface::parameter_division(self, range, tol)
}
}
impl<V> BoundedSurface for NURBSSurface<V>
where Self: ParametricSurface
{
#[inline(always)]
fn parameter_range(&self) -> ((f64, f64), (f64, f64)) { self.parameter_range() }
}
impl IncludeCurve<NURBSCurve<Vector3>> for NURBSSurface<Vector3> {
#[inline(always)]
fn include(&self, curve: &NURBSCurve<Vector3>) -> bool {
let pt = curve.subs(curve.knot_vec()[0]);
let mut hint = match self.search_parameter(pt, None, INCLUDE_CURVE_TRIALS) {
Some(got) => got,
None => return false,
};
let uknot_vec = self.uknot_vec();
let vknot_vec = self.vknot_vec();
let degree = curve.degree() * 6;
let (knots, _) = curve.knot_vec().to_single_multi();
for i in 1..knots.len() {
for j in 1..=degree {
let p = j as f64 / degree as f64;
let t = knots[i - 1] * (1.0 - p) + knots[i] * p;
let pt = curve.subs(t);
hint = match self.search_parameter(pt, Some(hint), INCLUDE_CURVE_TRIALS) {
Some(got) => got,
None => return false,
};
if !self.subs(hint.0, hint.1).near(&pt)
|| hint.0 < uknot_vec[0] - TOLERANCE
|| hint.0 - uknot_vec[0] > uknot_vec.range_length() + TOLERANCE
|| hint.1 < vknot_vec[0] - TOLERANCE
|| hint.1 - vknot_vec[0] > vknot_vec.range_length() + TOLERANCE
{
return false;
}
}
}
true
}
}
impl IncludeCurve<BSplineCurve<Point3>> for NURBSSurface<Vector4> {
#[inline(always)]
fn include(&self, curve: &BSplineCurve<Point3>) -> bool {
let pt = curve.front();
let mut hint = match self.search_parameter(pt, None, INCLUDE_CURVE_TRIALS) {
Some(got) => got,
None => return false,
};
let uknot_vec = self.uknot_vec();
let vknot_vec = self.vknot_vec();
let degree = curve.degree() * 6;
let (knots, _) = curve.knot_vec().to_single_multi();
for i in 1..knots.len() {
for j in 1..=degree {
let p = j as f64 / degree as f64;
let t = knots[i - 1] * (1.0 - p) + knots[i] * p;
let pt = curve.subs(t);
hint = match self.search_parameter(pt, Some(hint), INCLUDE_CURVE_TRIALS) {
Some(got) => got,
None => return false,
};
if !self.subs(hint.0, hint.1).near(&pt)
|| hint.0 < uknot_vec[0] - TOLERANCE
|| hint.0 - uknot_vec[0] > uknot_vec.range_length() + TOLERANCE
|| hint.1 < vknot_vec[0] - TOLERANCE
|| hint.1 - vknot_vec[0] > vknot_vec.range_length() + TOLERANCE
{
return false;
}
}
}
true
}
}
impl IncludeCurve<NURBSCurve<Vector4>> for NURBSSurface<Vector4> {
#[inline(always)]
fn include(&self, curve: &NURBSCurve<Vector4>) -> bool {
let pt = curve.front();
let mut hint = match self.search_parameter(pt, None, INCLUDE_CURVE_TRIALS) {
Some(got) => got,
None => return false,
};
let uknot_vec = self.uknot_vec();
let vknot_vec = self.vknot_vec();
let degree = curve.degree() * 6;
let (knots, _) = curve.knot_vec().to_single_multi();
for i in 1..knots.len() {
for j in 1..=degree {
let p = j as f64 / degree as f64;
let t = knots[i - 1] * (1.0 - p) + knots[i] * p;
let pt = curve.subs(t);
hint = match self.search_parameter(pt, Some(hint), INCLUDE_CURVE_TRIALS) {
Some(got) => got,
None => return false,
};
if !self.subs(hint.0, hint.1).near(&pt)
|| hint.0 < uknot_vec[0] - TOLERANCE
|| hint.0 - uknot_vec[0] > uknot_vec.range_length() + TOLERANCE
|| hint.1 < vknot_vec[0] - TOLERANCE
|| hint.1 - vknot_vec[0] > vknot_vec.range_length() + TOLERANCE
{
return false;
}
}
}
true
}
}
impl<M, V: Copy> Transformed<M> for NURBSSurface<V>
where M: Copy + std::ops::Mul<V, Output = V>
{
#[inline(always)]
fn transform_by(&mut self, trans: M) {
self.0
.control_points
.iter_mut()
.flatten()
.for_each(move |v| *v = trans * *v)
}
}
impl SearchParameter<D2> for NURBSSurface<Vector4> {
type Point = Point3;
/// Search the parameter `(u, v)` such that `self.subs(u, v).rational_projection()` is near `pt`.
/// If cannot find, then return `None`.
/// # Examples
/// ```
/// use truck_geometry::*;
/// let knot_vec = KnotVec::uniform_knot(2, 2);
/// let ctrl_pts = vec![
/// vec![Vector4::new(0.0, 0.0, 0.0, 1.0), Vector4::new(0.1, 0.0, 0.5, 0.4), Vector4::new(1.0, 0.0, 0.6, 2.0), Vector4::new(0.4, 0.0, 0.4, 0.4)],
/// vec![Vector4::new(0.0, 0.2, 0.2, 2.0), Vector4::new(0.24, 0.24, 0.1, 1.2), Vector4::new(2.4, 1.8, 2.4, 0.6), Vector4::new(1.4, 0.42, 0.98, 1.4)],
/// vec![Vector4::new(0.0, 1.5, 1.2, 3.0), Vector4::new(1.02, 2.04, 1.7, 3.4), Vector4::new(0.42, 0.28, 0.7, 0.7), Vector4::new(0.6, 0.3, 0.0, 0.6)],
/// vec![Vector4::new(0.0, 1.0, 1.0, 1.0), Vector4::new(0.2, 2.0, 2.0, 2.0), Vector4::new(0.85, 1.7, 0.85, 1.7), Vector4::new(1.0, 1.0, 0.3, 1.0)],
/// ];
/// let bspsurface = BSplineSurface::new((knot_vec.clone(), knot_vec), ctrl_pts);
/// let surface = NURBSSurface::new(bspsurface);
///
/// let pt = surface.subs(0.3, 0.7);
/// let (u, v) = surface.search_parameter(pt, Some((0.5, 0.5)), 100).unwrap();
/// assert_near!(surface.subs(u, v), pt);
/// ```
fn search_parameter<H: Into<SPHint2D>>(
&self,
point: Point3,
hint: H,
trials: usize,
) -> Option<(f64, f64)> {
let hint = match hint.into() {
SPHint2D::Parameter(x, y) => (x, y),
SPHint2D::Range(range0, range1) => {
algo::surface::presearch(self, point, (range0, range1), PRESEARCH_DIVISION)
}
SPHint2D::None => {
algo::surface::presearch(self, point, self.parameter_range(), PRESEARCH_DIVISION)
}
};
algo::surface::search_parameter3d(self, point, hint, trials)
}
}
#[test]
fn test_include2d() {
let knot_vec = KnotVec::uniform_knot(2, 3);
let ctrl_pts = vec![
vec![
Vector3::new(0.0, 0.0, 1.0),
Vector3::new(0.05, 0.0, 0.5),
Vector3::new(0.15, 0.0, 0.3),
Vector3::new(1.0, 0.0, 1.0),
],
vec![
Vector3::new(0.0, 0.01, 0.1),
Vector3::new(0.02, 0.02, 0.1),
Vector3::new(0.16, 0.12, 0.4),
Vector3::new(0.7, 0.21, 0.7),
],
vec![
Vector3::new(0.0, 0.02, 0.4),
Vector3::new(0.15, 0.3, 0.5),
Vector3::new(0.6, 0.4, 1.0),
Vector3::new(0.4, 0.2, 0.4),
],
vec![
Vector3::new(0.0, 1.0, 1.0),
Vector3::new(0.1, 1.0, 1.0),
Vector3::new(0.25, 0.5, 0.5),
Vector3::new(0.3, 0.3, 0.3),
],
];
let surface = BSplineSurface::new((knot_vec.clone(), knot_vec), ctrl_pts);
let bnd_box = BoundingBox::from_iter(&[Vector2::new(0.2, 0.3), Vector2::new(0.8, 0.6)]);
let mut curve = surface.sectional_curve(bnd_box);
curve.control_points_mut().for_each(|pt| *pt *= 3.0);
let surface = NURBSSurface::new(surface);
let curve = NURBSCurve::new(curve);
assert!(surface.include(&curve));
}
#[test]
fn test_include3d() {
let knot_vec = KnotVec::bezier_knot(2);
let ctrl_pts = vec![
vec![
Vector4::new(-1.0, -1.0, 2.0, 1.0),
Vector4::new(-1.0, 0.0, 0.0, 1.0),
Vector4::new(-1.0, 1.0, 2.0, 1.0),
],
vec![
Vector4::new(0.0, -1.0, 0.0, 1.0),
Vector4::new(0.0, 0.0, -2.0, 1.0),
Vector4::new(0.0, 1.0, 0.0, 1.0),
],
vec![
Vector4::new(1.0, -1.0, 2.0, 1.0),
Vector4::new(1.0, 0.0, 0.0, 1.0),
Vector4::new(1.0, 1.0, 2.0, 1.0),
],
];
let surface = NURBSSurface::new(BSplineSurface::new((knot_vec.clone(), knot_vec), ctrl_pts));
let knot_vec = KnotVec::from(vec![
0.0, 0.0, 0.0, 0.25, 0.25, 0.5, 0.5, 0.75, 0.75, 1.0, 1.0, 1.0,
]);
let ctrl_pts = vec![
// the vector of the indices of control points
Vector4::new(0.0, -2.0, 2.0, 2.0),
Vector4::new(1.0, -1.0, 1.0, 1.0),
Vector4::new(1.0, 0.0, 1.0, 1.0),
Vector4::new(1.0, 1.0, 1.0, 1.0),
Vector4::new(0.0, 2.0, 2.0, 2.0),
Vector4::new(-1.0, 1.0, 1.0, 1.0),
Vector4::new(-1.0, 0.0, 1.0, 1.0),
Vector4::new(-1.0, -1.0, 1.0, 1.0),
Vector4::new(0.0, -2.0, 2.0, 2.0),
];
let mut curve = NURBSCurve::new(BSplineCurve::new(knot_vec, ctrl_pts));
assert!(surface.include(&curve));
*curve.control_point_mut(1) += Vector4::new(0.0, 0.0, 0.00001, 0.0);
assert!(!surface.include(&curve));
}