[][src]Function truck_base::cgmath64::frustum

pub fn frustum<S>(
    left: S,
    right: S,
    bottom: S,
    top: S,
    near: S,
    far: S
) -> Matrix4<S> where
    S: BaseFloat

Create a perspective matrix from a view frustum.

This is the equivalent of the now deprecated glFrustum function.