[−][src]Crate triangular
Calculates the Delauney Triangulation of a set of points
Examples
By default it expects points in the range of 0.0 - 1.0
use triangular::Triangulation; // build a set of points let points = vec![(0.3, 0.5), (0.1, 0.6), (0.4, 0.8)]; let triangles = Triangulation::new(&points).build(); assert_eq!(&*triangles, &[2, 1, 0]);
Structs
Triangulation |