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#![warn(missing_docs)]
pub mod math;
mod mesh;
pub use mesh::*;
mod operations;
pub use operations::*;
use thiserror::Error;
#[derive(Debug, Error)]
#[allow(missing_docs)]
pub enum Error {
#[error("configuration is not valid: {0}")]
ActionWillResultInInvalidMesh(String),
#[error("action will produce a non-manifold mesh: {0}")]
ActionWillResultInNonManifoldMesh(String),
#[error("the mesh has ended up in an invalid state: {0}")]
MeshIsInvalid(String),
}
#[cfg(test)]
mod test_utility {
use super::*;
use three_d_asset::{Indices, Positions, TriMesh};
pub(crate) fn subdivided_triangle() -> Mesh {
TriMesh {
indices: Indices::U8(vec![0, 2, 3, 0, 3, 1, 0, 1, 2]),
positions: Positions::F64(vec![
vec3(0.0, 0.0, 0.0),
vec3(-3.0, -1.0, 0.0),
vec3(3.0, -1.0, 0.0),
vec3(0.0, 2.0, 0.0),
]),
..Default::default()
}
.into()
}
pub(crate) fn triangle() -> Mesh {
TriMesh {
indices: Indices::U8(vec![0, 1, 2]),
positions: Positions::F64(vec![
vec3(-3.0, -1.0, 0.0),
vec3(3.0, -1.0, 0.0),
vec3(0.0, 2.0, 0.0),
]),
..Default::default()
}
.into()
}
pub(crate) fn square() -> Mesh {
TriMesh {
indices: Indices::U8(vec![0, 1, 2, 2, 1, 3]),
positions: Positions::F64(vec![
vec3(-1.0, -1.0, 0.0),
vec3(1.0, -1.0, 0.0),
vec3(-1.0, 1.0, 0.0),
vec3(1.0, 1.0, 0.0),
]),
..Default::default()
}
.into()
}
pub(crate) fn triangle_strip() -> Mesh {
TriMesh {
indices: Indices::U8(vec![0, 1, 2, 2, 1, 3, 3, 1, 4, 3, 4, 5]),
positions: Positions::F64(vec![
vec3(0.0, 0.0, 0.0),
vec3(0.0, 0.0, 1.0),
vec3(1.0, 0.0, 0.5),
vec3(1.0, 0.0, 1.5),
vec3(0.0, 0.0, 2.0),
vec3(0.0, 0.0, 2.5),
]),
..Default::default()
}
.into()
}
pub(crate) fn cube() -> Mesh {
TriMesh {
indices: Indices::U8(vec![
0, 1, 2, 0, 2, 3, 4, 7, 6, 4, 6, 5, 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2,
7, 3, 4, 0, 3, 4, 3, 7,
]),
positions: Positions::F64(vec![
vec3(1.0, -1.0, -1.0),
vec3(1.0, -1.0, 1.0),
vec3(-1.0, -1.0, 1.0),
vec3(-1.0, -1.0, -1.0),
vec3(1.0, 1.0, -1.0),
vec3(1.0, 1.0, 1.0),
vec3(-1.0, 1.0, 1.0),
vec3(-1.0, 1.0, -1.0),
]),
..Default::default()
}
.into()
}
}