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use std::mem::transmute;
use std::collections::HashMap;
use vec_map::VecMap;
use bit_set::BitSet;
use super::id::{Id, IdPool};
use super::component::{AnyComponentStore, InnerComponentStore};
use super::family::FamilyMember;
pub struct ComponentFilter {
mask: BitSet,
}
impl ComponentFilter {
pub fn new() -> ComponentFilter {
ComponentFilter {
mask: BitSet::new(),
}
}
pub fn with<C: FamilyMember>(mut self) -> Self {
self.mask.insert(C::family());
self
}
fn matches(&self, mask: &BitSet) -> bool {
self.mask.is_subset(mask)
}
}
pub type Entity = Id;
pub struct World {
masks: VecMap<BitSet>,
stores: VecMap<Box<AnyComponentStore>>,
pool: IdPool,
tags: HashMap<String, Entity>,
tags_by_entity: VecMap<String>,
}
impl World {
pub fn new() -> World {
World {
masks: VecMap::new(),
stores: VecMap::new(),
pool: IdPool::new(),
tags: HashMap::new(),
tags_by_entity: VecMap::new(),
}
}
pub fn register<C: 'static + FamilyMember>(&mut self) {
let store = InnerComponentStore::<C>::new();
self.stores.insert(C::family(), Box::new(store));
}
pub fn exists(&self, entity: Entity) -> bool {
self.pool.is_reserved(entity)
}
pub fn create(&mut self) -> Entity {
let entity = self.pool.reserve();
self.accomodate_entity(entity);
entity
}
fn accomodate_entity(&mut self, entity: Entity) {
if self.masks.contains_key(entity) {
self.masks.get_mut(entity).unwrap().clear();
} else {
self.masks.insert(entity, BitSet::new());
}
}
pub fn tag(&mut self, entity: Entity, tag: &str) {
if self.exists(entity) {
self.tags.insert(tag.to_owned(), entity);
self.tags_by_entity.insert(entity, tag.to_owned());
}
}
pub fn untag(&mut self, entity: Entity) {
if let Some(tag) = self.tags_by_entity.remove(entity) {
self.tags.remove(&tag);
}
}
pub fn lookup(&self, tag: &str) -> Option<Entity> {
let owned = tag.to_owned();
self.tags.get(&owned).cloned()
}
pub fn destroy(&mut self, entity: Entity) {
if self.exists(entity) {
self.pool.release(entity);
self.remove_all_components(entity);
self.untag(entity);
}
}
fn remove_all_components(&mut self, entity: Entity) {
let mask = self.masks.get(entity).unwrap();
for family in mask {
let store = self.stores.get_mut(family).unwrap();
store.remove(entity);
}
}
pub fn filter(&self, filter: &ComponentFilter) -> Vec<Entity> {
self.pool.reserved()
.filter(|&entity| {
let mask = self.masks.get(entity).unwrap();
filter.matches(mask)
})
.collect::<Vec<Entity>>()
}
pub fn add<C: FamilyMember>(&mut self, entity: Entity, component: C) {
self.set_has_component::<C>(entity, true);
self.get_store_mut::<C>().add(entity, component);
}
pub fn remove<C: FamilyMember>(&mut self, entity: Entity) {
self.set_has_component::<C>(entity, false);
self.get_store_mut::<C>().remove(entity);
}
fn set_has_component<C: FamilyMember>(&mut self, entity: Entity, has_component: bool) {
let mask = self.masks.get_mut(entity).unwrap();
let family = C::family();
if has_component {
mask.insert(family);
} else {
mask.remove(family);
}
}
pub fn has<C: FamilyMember>(&self, entity: Entity) -> bool {
let mask = self.masks.get(entity).unwrap();
mask.contains(C::family())
}
pub fn get<C: FamilyMember>(&self, entity: Entity) -> Option<&C> {
let store = self.get_store::<C>();
store.get(entity)
}
pub fn get_mut<C: FamilyMember>(&mut self, entity: Entity) -> Option<&mut C> {
let store = self.get_store_mut::<C>();
store.get_mut(entity)
}
fn get_store<C: FamilyMember>(&self) -> &Box<InnerComponentStore<C>> {
let store = self.stores.get(C::family()).unwrap();
assert_eq!(store.family(), C::family());
unsafe { transmute(store) }
}
fn get_store_mut<C: FamilyMember>(&mut self) -> &mut Box<InnerComponentStore<C>> {
let store = self.stores.get_mut(C::family()).unwrap();
assert_eq!(store.family(), C::family());
unsafe { transmute(store) }
}
}