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pub struct Halt;
#[macro_export]
macro_rules! simulation {
{
components: {
$( $C:ident : $F:ident ),*
},
events: {
$( $queue:ident : $E:ident ),*
},
systems: {
$( $system:ident : $S:ident ),*
}
} => {
$(
component! {
$C : $F
}
)*
pub struct Events {
pub halt: $crate::EventQueue<$crate::Halt>,
$(
pub $queue: $crate::EventQueue<$E>,
)*
}
impl Events {
fn new() -> Events {
Events {
halt: $crate::EventQueue::new(),
$(
$queue: $crate::EventQueue::new(),
)*
}
}
}
pub struct Simulation {
pub world: $crate::World,
pub events: Events,
received_halt: bool,
$(
pub $system : $S
),*
}
impl Simulation {
pub fn new() -> Simulation {
Simulation {
world: {
let mut world = $crate::World::new();
$(
world.register_component::<$C>();
)+
world
},
events: Events::new(),
received_halt: false,
$(
$system: $S::new()
),*
}
}
pub fn setup<F>(&mut self, setup_fn: F) where F: FnOnce(&mut $crate::World, &mut Events) {
setup_fn(&mut self.world, &mut self.events);
}
pub fn update(&mut self, dt: f32) {
$(
self.$system.update(&mut self.world, &mut self.events, dt);
)*
$(
self.events.$queue.flush();
)*
if let Some(_) = self.events.halt.receive().next() {
self.received_halt = true;
}
self.events.halt.flush();
}
pub fn received_halt(&self) -> bool {
self.received_halt
}
}
}
}