`pub struct Image<N: Copy + RealField> { /* private fields */ }`

## Implementations§

source§### impl<N: Copy + RealField> Image<N>

### impl<N: Copy + RealField> Image<N>

source#### pub fn new(frame: &Frame<N>, scope: &Scope<N>, max: Point2<N>) -> Self

#### pub fn new(frame: &Frame<N>, scope: &Scope<N>, max: Point2<N>) -> Self

Computes initial transformations from frame, scope, and screen’s width and height.

source#### pub fn compute(&mut self, frame: Frame<N>, scope: Scope<N>) -> Option<bool>

#### pub fn compute(&mut self, frame: Frame<N>, scope: Scope<N>) -> Option<bool>

Recomputes only cached matrices whose parameters have changed, see `Self::set_compute()`

.

Returns `Some(true)`

on success, `Some(false)`

on failure, and `None`

with no changes.

source#### pub fn set_compute(&mut self, compute_mat: bool, compute_inv: bool)

#### pub fn set_compute(&mut self, compute_mat: bool, compute_inv: bool)

Sets whether to compute transformation and inverse transformation with `Self::compute()`

.

Default is `(true, true)`

.

source#### pub const fn pos(&self) -> &Point2<N>

#### pub const fn pos(&self) -> &Point2<N>

Current position in screen space of hovering input or pointing device.

source#### pub fn set_pos(&mut self, pos: Point2<N>)

#### pub fn set_pos(&mut self, pos: Point2<N>)

Sets current position in screen space of hovering input or pointing device.

source#### pub const fn max(&self) -> &Point2<N>

#### pub const fn max(&self) -> &Point2<N>

Maximum position in screen space as screen’s width and height.

source#### pub fn set_max(&mut self, max: Point2<N>)

#### pub fn set_max(&mut self, max: Point2<N>)

Sets maximum position in screen space as screen’s width and height.

source#### pub const fn upp(&self) -> N

#### pub const fn upp(&self) -> N

Cached unit per pixel on focus plane to scale/project positions/vectors onto focus plane.

source#### pub const fn view_isometry(&self) -> &Isometry3<N>

#### pub const fn view_isometry(&self) -> &Isometry3<N>

Cached view isometry.

source#### pub fn compute_view(&mut self, frame: &Frame<N>)

#### pub fn compute_view(&mut self, frame: &Frame<N>)

Computes view isometry and matrix from frame wrt camera eye and target.

source#### pub const fn projection(&self) -> &Matrix4<N>

#### pub const fn projection(&self) -> &Matrix4<N>

Cached projection matrix.

source#### pub fn compute_projection_and_upp(&mut self, zat: N, scope: &Scope<N>)

#### pub fn compute_projection_and_upp(&mut self, zat: N, scope: &Scope<N>)

Computes projection matrix and unit per pixel on focus plane.

source#### pub const fn transformation(&self) -> &Matrix4<N>

#### pub const fn transformation(&self) -> &Matrix4<N>

Cached projection view matrix.

source#### pub fn compute_transformation(&mut self)

#### pub fn compute_transformation(&mut self)

Computes projection view matrix.

source#### pub const fn inverse_transformation(&self) -> &Matrix4<N>

#### pub const fn inverse_transformation(&self) -> &Matrix4<N>

Cached inverse projection view matrix.

source#### pub fn compute_inverse_transformation(&mut self) -> bool

#### pub fn compute_inverse_transformation(&mut self) -> bool

Computes inverse of projection view matrix.

Returns `true`

on success.

source#### pub fn clamp_pos_wrt_max(pos: &Point2<N>, max: &Point2<N>) -> Point2<N>

#### pub fn clamp_pos_wrt_max(pos: &Point2<N>, max: &Point2<N>) -> Point2<N>

Clamps position in screen space wrt its maximum in screen space.

source#### pub fn transform_pos_and_max_wrt_max(
pos: &Point2<N>,
max: &Point2<N>
) -> (Point2<N>, Point2<N>)

#### pub fn transform_pos_and_max_wrt_max( pos: &Point2<N>, max: &Point2<N> ) -> (Point2<N>, Point2<N>)

Transforms position and its maximum from screen to camera space wrt its maximum.

source#### pub fn transform_pos(&self, pos: &Point2<N>) -> Point2<N>

#### pub fn transform_pos(&self, pos: &Point2<N>) -> Point2<N>

Transforms position from screen to camera space.

source#### pub fn transform_vec(pos: &Vector2<N>) -> Vector2<N>

#### pub fn transform_vec(pos: &Vector2<N>) -> Vector2<N>

Transforms vector from screen to camera space.

source#### pub fn project_pos(&self, pos: &Point2<N>) -> Point3<N>

#### pub fn project_pos(&self, pos: &Point2<N>) -> Point3<N>

Transforms position from screen to camera space and projects it onto focus plane.

source#### pub fn project_vec(&self, vec: &Vector2<N>) -> Vector3<N>

#### pub fn project_vec(&self, vec: &Vector2<N>) -> Vector3<N>

Transforms vector from screen to camera space and projects it onto focus plane.

## Trait Implementations§

source§### impl<N: Copy + RealField> Archive for Image<N>

Available on **crate feature **`rkyv`

only.

### impl<N: Copy + RealField> Archive for Image<N>

**crate feature**only.

`rkyv`

source§### impl<'de, N> Deserialize<'de> for Image<N>where
N: Deserialize<'de> + Copy + RealField,

### impl<'de, N> Deserialize<'de> for Image<N>where N: Deserialize<'de> + Copy + RealField,

source§#### fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,

#### fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,

source§### impl<De: Fallible + ?Sized, N: Copy + RealField> Deserialize<Image<N>, De> for Image<N>

Available on **crate feature **`rkyv`

only.

### impl<De: Fallible + ?Sized, N: Copy + RealField> Deserialize<Image<N>, De> for Image<N>

**crate feature**only.

`rkyv`

source§### impl<N: PartialEq + Copy + RealField> PartialEq<Image<N>> for Image<N>

### impl<N: PartialEq + Copy + RealField> PartialEq<Image<N>> for Image<N>

source§### impl<Ser: Fallible + ?Sized, N: Copy + RealField> Serialize<Ser> for Image<N>

Available on **crate feature **`rkyv`

only.

### impl<Ser: Fallible + ?Sized, N: Copy + RealField> Serialize<Ser> for Image<N>

**crate feature**only.

`rkyv`

### impl<N: Copy + Copy + RealField> Copy for Image<N>

### impl<N: Eq + Copy + RealField> Eq for Image<N>

### impl<N: Copy + RealField> StructuralEq for Image<N>

### impl<N: Copy + RealField> StructuralPartialEq for Image<N>

## Auto Trait Implementations§

### impl<N> RefUnwindSafe for Image<N>where N: RefUnwindSafe,

### impl<N> Send for Image<N>

### impl<N> Sync for Image<N>

### impl<N> Unpin for Image<N>where N: Unpin,

### impl<N> UnwindSafe for Image<N>where N: UnwindSafe,

## Blanket Implementations§

source§### impl<T> ArchivePointee for T

### impl<T> ArchivePointee for T

§#### type ArchivedMetadata = ()

#### type ArchivedMetadata = ()

source§#### fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata
) -> <T as Pointee>::Metadata

#### fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata ) -> <T as Pointee>::Metadata

source§### impl<T> ArchiveUnsized for Twhere
T: Archive,

### impl<T> ArchiveUnsized for Twhere T: Archive,

§#### type Archived = <T as Archive>::Archived

#### type Archived = <T as Archive>::Archived

`Archive`

, it may be unsized. Read more§#### type MetadataResolver = ()

#### type MetadataResolver = ()

source§#### unsafe fn resolve_metadata(
&self,
_: usize,
_: <T as ArchiveUnsized>::MetadataResolver,
_: *mut <<T as ArchiveUnsized>::Archived as ArchivePointee>::ArchivedMetadata
)

#### unsafe fn resolve_metadata( &self, _: usize, _: <T as ArchiveUnsized>::MetadataResolver, _: *mut <<T as ArchiveUnsized>::Archived as ArchivePointee>::ArchivedMetadata )

source§### impl<T> BorrowMut<T> for Twhere
T: ?Sized,

### impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§#### fn borrow_mut(&mut self) -> &mut T

#### fn borrow_mut(&mut self) -> &mut T

source§### impl<F, W, T, D> Deserialize<With<T, W>, D> for Fwhere
W: DeserializeWith<F, T, D>,
D: Fallible + ?Sized,
F: ?Sized,

### impl<F, W, T, D> Deserialize<With<T, W>, D> for Fwhere W: DeserializeWith<F, T, D>, D: Fallible + ?Sized, F: ?Sized,

source§### impl<T, S> SerializeUnsized<S> for Twhere
T: Serialize<S>,
S: Serializer + ?Sized,

### impl<T, S> SerializeUnsized<S> for Twhere T: Serialize<S>, S: Serializer + ?Sized,

source§### impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,

### impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,

source§#### fn to_subset(&self) -> Option<SS>

#### fn to_subset(&self) -> Option<SS>

`self`

from the equivalent element of its
superset. Read moresource§#### fn is_in_subset(&self) -> bool

#### fn is_in_subset(&self) -> bool

`self`

is actually part of its subset `T`

(and can be converted to it).source§#### fn to_subset_unchecked(&self) -> SS

#### fn to_subset_unchecked(&self) -> SS

`self.to_subset`

but without any property checks. Always succeeds.source§#### fn from_subset(element: &SS) -> SP

#### fn from_subset(element: &SS) -> SP

`self`

to the equivalent element of its superset.