[][src]Struct toornament::Games

pub struct Games(pub Vec<Game>);

Array of games

Trait Implementations

impl Clone for Games[src]

impl Debug for Games[src]

impl<'de> Deserialize<'de> for Games[src]

impl Eq for Games[src]

impl Ord for Games[src]

impl PartialEq<Games> for Games[src]

impl PartialOrd<Games> for Games[src]

impl Serialize for Games[src]

impl StructuralEq for Games[src]

impl StructuralPartialEq for Games[src]

Auto Trait Implementations

impl RefUnwindSafe for Games

impl Send for Games

impl Sync for Games

impl Unpin for Games

impl UnwindSafe for Games

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]

impl<Q, K> Equivalent<K> for Q where
    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.