[][src]Struct toornament::Game

pub struct Game {
    pub number: GameNumber,
    pub status: MatchStatus,
    pub opponents: Opponents,
}

A game description.

Fields

number: GameNumber

Game's number.

status: MatchStatus

Game's status

opponents: Opponents

Game's opponents

Trait Implementations

impl Clone for Game[src]

impl Debug for Game[src]

impl<'de> Deserialize<'de> for Game[src]

impl Eq for Game[src]

impl Ord for Game[src]

impl PartialEq<Game> for Game[src]

impl PartialOrd<Game> for Game[src]

impl Serialize for Game[src]

impl StructuralEq for Game[src]

impl StructuralPartialEq for Game[src]

Auto Trait Implementations

impl RefUnwindSafe for Game

impl Send for Game

impl Sync for Game

impl Unpin for Game

impl UnwindSafe for Game

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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impl<Q, K> Equivalent<K> for Q where
    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.