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/* ***********************************************************
* This file was automatically generated on 2024-02-27. *
* *
* Rust Bindings Version 2.0.21 *
* *
* If you have a bugfix for this file and want to commit it, *
* please fix the bug in the generator. You can find a link *
* to the generators git repository on tinkerforge.com *
*************************************************************/
//! Capacitive touch sensor for 12 electrodes.
//!
//! See also the documentation [here](https://www.tinkerforge.com/en/doc/Software/Bricklets/MultiTouch_Bricklet_Rust.html).
use crate::{
byte_converter::*, converting_callback_receiver::ConvertingCallbackReceiver, converting_receiver::ConvertingReceiver, device::*,
ip_connection::GetRequestSender,
};
pub enum MultiTouchBrickletFunction {
GetTouchState,
Recalibrate,
SetElectrodeConfig,
GetElectrodeConfig,
SetElectrodeSensitivity,
GetElectrodeSensitivity,
GetIdentity,
CallbackTouchState,
}
impl From<MultiTouchBrickletFunction> for u8 {
fn from(fun: MultiTouchBrickletFunction) -> Self {
match fun {
MultiTouchBrickletFunction::GetTouchState => 1,
MultiTouchBrickletFunction::Recalibrate => 2,
MultiTouchBrickletFunction::SetElectrodeConfig => 3,
MultiTouchBrickletFunction::GetElectrodeConfig => 4,
MultiTouchBrickletFunction::SetElectrodeSensitivity => 6,
MultiTouchBrickletFunction::GetElectrodeSensitivity => 7,
MultiTouchBrickletFunction::GetIdentity => 255,
MultiTouchBrickletFunction::CallbackTouchState => 5,
}
}
}
#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
pub struct Identity {
pub uid: String,
pub connected_uid: String,
pub position: char,
pub hardware_version: [u8; 3],
pub firmware_version: [u8; 3],
pub device_identifier: u16,
}
impl FromByteSlice for Identity {
fn bytes_expected() -> usize { 25 }
fn from_le_byte_slice(bytes: &[u8]) -> Identity {
Identity {
uid: <String>::from_le_byte_slice(&bytes[0..8]),
connected_uid: <String>::from_le_byte_slice(&bytes[8..16]),
position: <char>::from_le_byte_slice(&bytes[16..17]),
hardware_version: <[u8; 3]>::from_le_byte_slice(&bytes[17..20]),
firmware_version: <[u8; 3]>::from_le_byte_slice(&bytes[20..23]),
device_identifier: <u16>::from_le_byte_slice(&bytes[23..25]),
}
}
}
/// Capacitive touch sensor for 12 electrodes
#[derive(Clone)]
pub struct MultiTouchBricklet {
device: Device,
}
impl MultiTouchBricklet {
pub const DEVICE_IDENTIFIER: u16 = 234;
pub const DEVICE_DISPLAY_NAME: &'static str = "Multi Touch Bricklet";
/// Creates an object with the unique device ID `uid`. This object can then be used after the IP Connection `ip_connection` is connected.
pub fn new<T: GetRequestSender>(uid: &str, req_sender: T) -> MultiTouchBricklet {
let mut result = MultiTouchBricklet { device: Device::new([2, 0, 0], uid, req_sender, 0) };
result.device.response_expected[u8::from(MultiTouchBrickletFunction::GetTouchState) as usize] = ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(MultiTouchBrickletFunction::Recalibrate) as usize] = ResponseExpectedFlag::False;
result.device.response_expected[u8::from(MultiTouchBrickletFunction::SetElectrodeConfig) as usize] = ResponseExpectedFlag::False;
result.device.response_expected[u8::from(MultiTouchBrickletFunction::GetElectrodeConfig) as usize] =
ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(MultiTouchBrickletFunction::SetElectrodeSensitivity) as usize] =
ResponseExpectedFlag::False;
result.device.response_expected[u8::from(MultiTouchBrickletFunction::GetElectrodeSensitivity) as usize] =
ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(MultiTouchBrickletFunction::GetIdentity) as usize] = ResponseExpectedFlag::AlwaysTrue;
result
}
/// Returns the response expected flag for the function specified by the function ID parameter.
/// It is true if the function is expected to send a response, false otherwise.
///
/// For getter functions this is enabled by default and cannot be disabled, because those
/// functions will always send a response. For callback configuration functions it is enabled
/// by default too, but can be disabled by [`set_response_expected`](crate::multi_touch_bricklet::MultiTouchBricklet::set_response_expected).
/// For setter functions it is disabled by default and can be enabled.
///
/// Enabling the response expected flag for a setter function allows to detect timeouts
/// and other error conditions calls of this setter as well. The device will then send a response
/// for this purpose. If this flag is disabled for a setter function then no response is sent
/// and errors are silently ignored, because they cannot be detected.
///
/// See [`set_response_expected`](crate::multi_touch_bricklet::MultiTouchBricklet::set_response_expected) for the list of function ID constants available for this function.
pub fn get_response_expected(&mut self, fun: MultiTouchBrickletFunction) -> Result<bool, GetResponseExpectedError> {
self.device.get_response_expected(u8::from(fun))
}
/// Changes the response expected flag of the function specified by the function ID parameter.
/// This flag can only be changed for setter (default value: false) and callback configuration
/// functions (default value: true). For getter functions it is always enabled.
///
/// Enabling the response expected flag for a setter function allows to detect timeouts and
/// other error conditions calls of this setter as well. The device will then send a response
/// for this purpose. If this flag is disabled for a setter function then no response is sent
/// and errors are silently ignored, because they cannot be detected.
pub fn set_response_expected(
&mut self,
fun: MultiTouchBrickletFunction,
response_expected: bool,
) -> Result<(), SetResponseExpectedError> {
self.device.set_response_expected(u8::from(fun), response_expected)
}
/// Changes the response expected flag for all setter and callback configuration functions of this device at once.
pub fn set_response_expected_all(&mut self, response_expected: bool) { self.device.set_response_expected_all(response_expected) }
/// Returns the version of the API definition (major, minor, revision) implemented by this API bindings.
/// This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
pub fn get_api_version(&self) -> [u8; 3] { self.device.api_version }
/// Returns the current touch state, see [`get_touch_state`] for
/// information about the state.
///
/// This receiver is triggered every time the touch state changes.
///
/// [`get_touch_state`]: #method.get_touch_state
pub fn get_touch_state_callback_receiver(&self) -> ConvertingCallbackReceiver<u16> {
self.device.get_callback_receiver(u8::from(MultiTouchBrickletFunction::CallbackTouchState))
}
/// Returns the current touch state. The state is given as a bitfield.
///
/// Bits 0 to 11 represent the 12 electrodes and bit 12 represents
/// the proximity.
///
/// If an electrode is touched, the corresponding bit is *true*. If
/// a hand or similar is in proximity to the electrodes, bit 12 is
/// *true*.
///
/// Example: The state 4103 = 0x1007 = 0b1000000000111 means that
/// electrodes 0, 1 and 2 are touched and that something is in the
/// proximity of the electrodes.
///
/// The proximity is activated with a distance of 1-2cm. An electrode
/// is already counted as touched if a finger is nearly touching the
/// electrode. This means that you can put a piece of paper or foil
/// or similar on top of a electrode to build a touch panel with
/// a professional look.
pub fn get_touch_state(&self) -> ConvertingReceiver<u16> {
let payload = vec![0; 0];
self.device.get(u8::from(MultiTouchBrickletFunction::GetTouchState), payload)
}
/// Recalibrates the electrodes. Call this function whenever you changed
/// or moved you electrodes.
pub fn recalibrate(&self) -> ConvertingReceiver<()> {
let payload = vec![0; 0];
self.device.set(u8::from(MultiTouchBrickletFunction::Recalibrate), payload)
}
/// Enables/disables electrodes with a bitfield (see [`get_touch_state`]).
///
/// *True* enables the electrode, *false* disables the electrode. A
/// disabled electrode will always return *false* as its state. If you
/// don't need all electrodes you can disable the electrodes that are
/// not needed.
///
/// It is recommended that you disable the proximity bit (bit 12) if
/// the proximity feature is not needed. This will reduce the amount of
/// traffic that is produced by the [`get_touch_state_callback_receiver`] receiver.
///
/// Disabling electrodes will also reduce power consumption.
///
/// Default: 8191 = 0x1FFF = 0b1111111111111 (all electrodes and proximity feature enabled)
pub fn set_electrode_config(&self, enabled_electrodes: u16) -> ConvertingReceiver<()> {
let mut payload = vec![0; 2];
payload[0..2].copy_from_slice(&<u16>::to_le_byte_vec(enabled_electrodes));
self.device.set(u8::from(MultiTouchBrickletFunction::SetElectrodeConfig), payload)
}
/// Returns the electrode configuration, as set by [`set_electrode_config`].
pub fn get_electrode_config(&self) -> ConvertingReceiver<u16> {
let payload = vec![0; 0];
self.device.get(u8::from(MultiTouchBrickletFunction::GetElectrodeConfig), payload)
}
/// Sets the sensitivity of the electrodes. An electrode with a high sensitivity
/// will register a touch earlier then an electrode with a low sensitivity.
///
/// If you build a big electrode you might need to decrease the sensitivity, since
/// the area that can be charged will get bigger. If you want to be able to
/// activate an electrode from further away you need to increase the sensitivity.
///
/// After a new sensitivity is set, you likely want to call [`recalibrate`]
/// to calibrate the electrodes with the newly defined sensitivity.
pub fn set_electrode_sensitivity(&self, sensitivity: u8) -> ConvertingReceiver<()> {
let mut payload = vec![0; 1];
payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(sensitivity));
self.device.set(u8::from(MultiTouchBrickletFunction::SetElectrodeSensitivity), payload)
}
/// Returns the current sensitivity, as set by [`set_electrode_sensitivity`].
pub fn get_electrode_sensitivity(&self) -> ConvertingReceiver<u8> {
let payload = vec![0; 0];
self.device.get(u8::from(MultiTouchBrickletFunction::GetElectrodeSensitivity), payload)
}
/// Returns the UID, the UID where the Bricklet is connected to,
/// the position, the hardware and firmware version as well as the
/// device identifier.
///
/// The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port).
/// A Bricklet connected to an [Isolator Bricklet](isolator_bricklet) is always at
/// position 'z'.
///
/// The device identifier numbers can be found [here](device_identifier).
/// |device_identifier_constant|
pub fn get_identity(&self) -> ConvertingReceiver<Identity> {
let payload = vec![0; 0];
self.device.get(u8::from(MultiTouchBrickletFunction::GetIdentity), payload)
}
}