1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
/* ***********************************************************
 * This file was automatically generated on 2019-11-25.      *
 *                                                           *
 * Rust Bindings Version 2.0.13                              *
 *                                                           *
 * If you have a bugfix for this file and want to commit it, *
 * please fix the bug in the generator. You can find a link  *
 * to the generators git repository on tinkerforge.com       *
 *************************************************************/

//! 16x2 character alphanumeric display with blue backlight.
//!
//! See also the documentation [here](https://www.tinkerforge.com/en/doc/Software/Bricklets/LCD16x2_Bricklet_Rust.html).
use crate::{
    byte_converter::*,
    converting_callback_receiver::ConvertingCallbackReceiver,
    converting_receiver::{BrickletError, ConvertingReceiver},
    device::*,
    ip_connection::GetRequestSender,
};
pub enum Lcd16x2BrickletFunction {
    WriteLine,
    ClearDisplay,
    BacklightOn,
    BacklightOff,
    IsBacklightOn,
    SetConfig,
    GetConfig,
    IsButtonPressed,
    SetCustomCharacter,
    GetCustomCharacter,
    GetIdentity,
    CallbackButtonPressed,
    CallbackButtonReleased,
}
impl From<Lcd16x2BrickletFunction> for u8 {
    fn from(fun: Lcd16x2BrickletFunction) -> Self {
        match fun {
            Lcd16x2BrickletFunction::WriteLine => 1,
            Lcd16x2BrickletFunction::ClearDisplay => 2,
            Lcd16x2BrickletFunction::BacklightOn => 3,
            Lcd16x2BrickletFunction::BacklightOff => 4,
            Lcd16x2BrickletFunction::IsBacklightOn => 5,
            Lcd16x2BrickletFunction::SetConfig => 6,
            Lcd16x2BrickletFunction::GetConfig => 7,
            Lcd16x2BrickletFunction::IsButtonPressed => 8,
            Lcd16x2BrickletFunction::SetCustomCharacter => 11,
            Lcd16x2BrickletFunction::GetCustomCharacter => 12,
            Lcd16x2BrickletFunction::GetIdentity => 255,
            Lcd16x2BrickletFunction::CallbackButtonPressed => 9,
            Lcd16x2BrickletFunction::CallbackButtonReleased => 10,
        }
    }
}

#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
pub struct Config {
    pub cursor: bool,
    pub blinking: bool,
}
impl FromByteSlice for Config {
    fn bytes_expected() -> usize { 2 }
    fn from_le_byte_slice(bytes: &[u8]) -> Config {
        Config { cursor: <bool>::from_le_byte_slice(&bytes[0..1]), blinking: <bool>::from_le_byte_slice(&bytes[1..2]) }
    }
}

#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
pub struct Identity {
    pub uid: String,
    pub connected_uid: String,
    pub position: char,
    pub hardware_version: [u8; 3],
    pub firmware_version: [u8; 3],
    pub device_identifier: u16,
}
impl FromByteSlice for Identity {
    fn bytes_expected() -> usize { 25 }
    fn from_le_byte_slice(bytes: &[u8]) -> Identity {
        Identity {
            uid: <String>::from_le_byte_slice(&bytes[0..8]),
            connected_uid: <String>::from_le_byte_slice(&bytes[8..16]),
            position: <char>::from_le_byte_slice(&bytes[16..17]),
            hardware_version: <[u8; 3]>::from_le_byte_slice(&bytes[17..20]),
            firmware_version: <[u8; 3]>::from_le_byte_slice(&bytes[20..23]),
            device_identifier: <u16>::from_le_byte_slice(&bytes[23..25]),
        }
    }
}

/// 16x2 character alphanumeric display with blue backlight
#[derive(Clone)]
pub struct Lcd16x2Bricklet {
    device: Device,
}
impl Lcd16x2Bricklet {
    pub const DEVICE_IDENTIFIER: u16 = 211;
    pub const DEVICE_DISPLAY_NAME: &'static str = "LCD 16x2 Bricklet";
    /// Creates an object with the unique device ID `uid`. This object can then be used after the IP Connection `ip_connection` is connected.
    pub fn new<T: GetRequestSender>(uid: &str, req_sender: T) -> Lcd16x2Bricklet {
        let mut result = Lcd16x2Bricklet { device: Device::new([2, 0, 1], uid, req_sender, 0) };
        result.device.response_expected[u8::from(Lcd16x2BrickletFunction::WriteLine) as usize] = ResponseExpectedFlag::False;
        result.device.response_expected[u8::from(Lcd16x2BrickletFunction::ClearDisplay) as usize] = ResponseExpectedFlag::False;
        result.device.response_expected[u8::from(Lcd16x2BrickletFunction::BacklightOn) as usize] = ResponseExpectedFlag::False;
        result.device.response_expected[u8::from(Lcd16x2BrickletFunction::BacklightOff) as usize] = ResponseExpectedFlag::False;
        result.device.response_expected[u8::from(Lcd16x2BrickletFunction::IsBacklightOn) as usize] = ResponseExpectedFlag::AlwaysTrue;
        result.device.response_expected[u8::from(Lcd16x2BrickletFunction::SetConfig) as usize] = ResponseExpectedFlag::False;
        result.device.response_expected[u8::from(Lcd16x2BrickletFunction::GetConfig) as usize] = ResponseExpectedFlag::AlwaysTrue;
        result.device.response_expected[u8::from(Lcd16x2BrickletFunction::IsButtonPressed) as usize] = ResponseExpectedFlag::AlwaysTrue;
        result.device.response_expected[u8::from(Lcd16x2BrickletFunction::SetCustomCharacter) as usize] = ResponseExpectedFlag::False;
        result.device.response_expected[u8::from(Lcd16x2BrickletFunction::GetCustomCharacter) as usize] = ResponseExpectedFlag::AlwaysTrue;
        result.device.response_expected[u8::from(Lcd16x2BrickletFunction::GetIdentity) as usize] = ResponseExpectedFlag::AlwaysTrue;
        result
    }

    /// Returns the response expected flag for the function specified by the function ID parameter.
    /// It is true if the function is expected to send a response, false otherwise.
    ///
    /// For getter functions this is enabled by default and cannot be disabled, because those
    /// functions will always send a response. For callback configuration functions it is enabled
    /// by default too, but can be disabled by [`set_response_expected`](crate::lcd_16x2_bricklet::Lcd16x2Bricklet::set_response_expected).
    /// For setter functions it is disabled by default and can be enabled.
    ///
    /// Enabling the response expected flag for a setter function allows to detect timeouts
    /// and other error conditions calls of this setter as well. The device will then send a response
    /// for this purpose. If this flag is disabled for a setter function then no response is send
    /// and errors are silently ignored, because they cannot be detected.
    ///
    /// See [`set_response_expected`](crate::lcd_16x2_bricklet::Lcd16x2Bricklet::set_response_expected) for the list of function ID constants available for this function.
    pub fn get_response_expected(&mut self, fun: Lcd16x2BrickletFunction) -> Result<bool, GetResponseExpectedError> {
        self.device.get_response_expected(u8::from(fun))
    }

    /// Changes the response expected flag of the function specified by the function ID parameter.
    /// This flag can only be changed for setter (default value: false) and callback configuration
    /// functions (default value: true). For getter functions it is always enabled.
    ///
    /// Enabling the response expected flag for a setter function allows to detect timeouts and
    /// other error conditions calls of this setter as well. The device will then send a response
    /// for this purpose. If this flag is disabled for a setter function then no response is send
    /// and errors are silently ignored, because they cannot be detected.
    pub fn set_response_expected(&mut self, fun: Lcd16x2BrickletFunction, response_expected: bool) -> Result<(), SetResponseExpectedError> {
        self.device.set_response_expected(u8::from(fun), response_expected)
    }

    /// Changes the response expected flag for all setter and callback configuration functions of this device at once.
    pub fn set_response_expected_all(&mut self, response_expected: bool) { self.device.set_response_expected_all(response_expected) }

    /// Returns the version of the API definition (major, minor, revision) implemented by this API bindings.
    /// This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
    pub fn get_api_version(&self) -> [u8; 3] { self.device.api_version }

    /// This receiver is triggered when a button is pressed. The parameter is
    /// the number of the button.
    pub fn get_button_pressed_callback_receiver(&self) -> ConvertingCallbackReceiver<u8> {
        self.device.get_callback_receiver(u8::from(Lcd16x2BrickletFunction::CallbackButtonPressed))
    }

    /// This receiver is triggered when a button is released. The parameter is
    /// the number of the button.
    pub fn get_button_released_callback_receiver(&self) -> ConvertingCallbackReceiver<u8> {
        self.device.get_callback_receiver(u8::from(Lcd16x2BrickletFunction::CallbackButtonReleased))
    }

    /// Writes text to a specific line with a specific position.
    /// The text can have a maximum of 16 characters.
    ///
    /// For example: (0, 5, Hello) will write *Hello* in the middle of the
    /// first line of the display.
    ///
    /// The display uses a special charset that includes all ASCII characters except
    /// backslash and tilde. The LCD charset also includes several other non-ASCII characters, see
    /// the [charset specification](https://github.com/Tinkerforge/lcd-16x2-bricklet/raw/master/datasheets/standard_charset.pdf)__
    /// for details. The Unicode example above shows how to specify non-ASCII characters
    /// and how to translate from Unicode to the LCD charset.
    pub fn write_line(&self, line: u8, position: u8, text: String) -> ConvertingReceiver<()> {
        let mut payload = vec![0; 18];
        payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(line));
        payload[1..2].copy_from_slice(&<u8>::to_le_byte_vec(position));
        match <String>::try_to_le_byte_vec(text, 16) {
            Err(e) => {
                let (tx, rx) = std::sync::mpsc::channel::<Result<Vec<u8>, BrickletError>>();
                let _ = tx.send(Err(e));
                return ConvertingReceiver::new(rx, std::time::Duration::new(1, 0));
            }
            Ok(bytes) => payload[2..18].copy_from_slice(&bytes),
        }

        self.device.set(u8::from(Lcd16x2BrickletFunction::WriteLine), payload)
    }

    /// Deletes all characters from the display.
    pub fn clear_display(&self) -> ConvertingReceiver<()> {
        let payload = vec![0; 0];

        self.device.set(u8::from(Lcd16x2BrickletFunction::ClearDisplay), payload)
    }

    /// Turns the backlight on.
    pub fn backlight_on(&self) -> ConvertingReceiver<()> {
        let payload = vec![0; 0];

        self.device.set(u8::from(Lcd16x2BrickletFunction::BacklightOn), payload)
    }

    /// Turns the backlight off.
    pub fn backlight_off(&self) -> ConvertingReceiver<()> {
        let payload = vec![0; 0];

        self.device.set(u8::from(Lcd16x2BrickletFunction::BacklightOff), payload)
    }

    /// Returns *true* if the backlight is on and *false* otherwise.
    pub fn is_backlight_on(&self) -> ConvertingReceiver<bool> {
        let payload = vec![0; 0];

        self.device.get(u8::from(Lcd16x2BrickletFunction::IsBacklightOn), payload)
    }

    /// Configures if the cursor (shown as _) should be visible and if it
    /// should be blinking (shown as a blinking block). The cursor position
    /// is one character behind the the last text written with
    /// [`write_line`].
    ///
    /// [`write_line`]: #method.write_line
    pub fn set_config(&self, cursor: bool, blinking: bool) -> ConvertingReceiver<()> {
        let mut payload = vec![0; 2];
        payload[0..1].copy_from_slice(&<bool>::to_le_byte_vec(cursor));
        payload[1..2].copy_from_slice(&<bool>::to_le_byte_vec(blinking));

        self.device.set(u8::from(Lcd16x2BrickletFunction::SetConfig), payload)
    }

    /// Returns the configuration as set by [`set_config`].
    ///
    /// [`set_config`]: #method.set_config
    pub fn get_config(&self) -> ConvertingReceiver<Config> {
        let payload = vec![0; 0];

        self.device.get(u8::from(Lcd16x2BrickletFunction::GetConfig), payload)
    }

    /// Returns *true* if the button is pressed.
    ///
    /// If you want to react on button presses and releases it is recommended to use the
    /// [`get_button_pressed_callback_receiver`] and [`get_button_released_callback_receiver`] receivers.
    ///
    /// [`get_button_pressed_callback_receiver`]: #method.get_button_pressed_callback_receiver
    /// [`get_button_released_callback_receiver`]: #method.get_button_released_callback_receiver
    pub fn is_button_pressed(&self, button: u8) -> ConvertingReceiver<bool> {
        let mut payload = vec![0; 1];
        payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(button));

        self.device.get(u8::from(Lcd16x2BrickletFunction::IsButtonPressed), payload)
    }

    /// The LCD 16x2 Bricklet can store up to 8 custom characters. The characters
    /// consist of 5x8 pixels and can be addressed with the index 0-7. To describe
    /// the pixels, the first 5 bits of 8 bytes are used. For example, to make
    /// a custom character H, you should transfer the following:
    ///
    /// * ``character[0] = 0b00010001`` (decimal value 17)
    /// * ``character[1] = 0b00010001`` (decimal value 17)
    /// * ``character[2] = 0b00010001`` (decimal value 17)
    /// * ``character[3] = 0b00011111`` (decimal value 31)
    /// * ``character[4] = 0b00010001`` (decimal value 17)
    /// * ``character[5] = 0b00010001`` (decimal value 17)
    /// * ``character[6] = 0b00010001`` (decimal value 17)
    /// * ``character[7] = 0b00000000`` (decimal value 0)
    ///
    /// The characters can later be written with [`write_line`] by using the
    /// characters with the byte representation 8 to 15.
    ///
    /// You can play around with the custom characters in Brick Viewer since
    /// version 2.0.1.
    ///
    /// Custom characters are stored by the LCD in RAM, so they have to be set
    /// after each startup.
    ///
    /// [`write_line`]: #method.write_line
    /// .. versionadded:: 2.0.1$nbsp;(Plugin)
    pub fn set_custom_character(&self, index: u8, character: [u8; 8]) -> ConvertingReceiver<()> {
        let mut payload = vec![0; 9];
        payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(index));
        payload[1..9].copy_from_slice(&<[u8; 8]>::to_le_byte_vec(character));

        self.device.set(u8::from(Lcd16x2BrickletFunction::SetCustomCharacter), payload)
    }

    /// Returns the custom character for a given index, as set with
    /// [`set_custom_character`].
    ///
    /// [`set_custom_character`]: #method.set_custom_character
    /// .. versionadded:: 2.0.1$nbsp;(Plugin)
    pub fn get_custom_character(&self, index: u8) -> ConvertingReceiver<[u8; 8]> {
        let mut payload = vec![0; 1];
        payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(index));

        self.device.get(u8::from(Lcd16x2BrickletFunction::GetCustomCharacter), payload)
    }

    /// Returns the UID, the UID where the Bricklet is connected to,
    /// the position, the hardware and firmware version as well as the
    /// device identifier.
    ///
    /// The position can be 'a', 'b', 'c' or 'd'.
    ///
    /// The device identifier numbers can be found [here](device_identifier).
    /// |device_identifier_constant|
    pub fn get_identity(&self) -> ConvertingReceiver<Identity> {
        let payload = vec![0; 0];

        self.device.get(u8::from(Lcd16x2BrickletFunction::GetIdentity), payload)
    }
}