1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
/* ***********************************************************
 * This file was automatically generated on 2019-11-25.      *
 *                                                           *
 * Rust Bindings Version 2.0.13                              *
 *                                                           *
 * If you have a bugfix for this file and want to commit it, *
 * please fix the bug in the generator. You can find a link  *
 * to the generators git repository on tinkerforge.com       *
 *************************************************************/

//! Two tactile buttons with built-in blue LEDs.
//!
//! See also the documentation [here](https://www.tinkerforge.com/en/doc/Software/Bricklets/DualButton_Bricklet_Rust.html).
use crate::{
    byte_converter::*, converting_callback_receiver::ConvertingCallbackReceiver, converting_receiver::ConvertingReceiver, device::*,
    ip_connection::GetRequestSender,
};
pub enum DualButtonBrickletFunction {
    SetLedState,
    GetLedState,
    GetButtonState,
    SetSelectedLedState,
    GetIdentity,
    CallbackStateChanged,
}
impl From<DualButtonBrickletFunction> for u8 {
    fn from(fun: DualButtonBrickletFunction) -> Self {
        match fun {
            DualButtonBrickletFunction::SetLedState => 1,
            DualButtonBrickletFunction::GetLedState => 2,
            DualButtonBrickletFunction::GetButtonState => 3,
            DualButtonBrickletFunction::SetSelectedLedState => 5,
            DualButtonBrickletFunction::GetIdentity => 255,
            DualButtonBrickletFunction::CallbackStateChanged => 4,
        }
    }
}
pub const DUAL_BUTTON_BRICKLET_LED_STATE_AUTO_TOGGLE_ON: u8 = 0;
pub const DUAL_BUTTON_BRICKLET_LED_STATE_AUTO_TOGGLE_OFF: u8 = 1;
pub const DUAL_BUTTON_BRICKLET_LED_STATE_ON: u8 = 2;
pub const DUAL_BUTTON_BRICKLET_LED_STATE_OFF: u8 = 3;
pub const DUAL_BUTTON_BRICKLET_BUTTON_STATE_PRESSED: u8 = 0;
pub const DUAL_BUTTON_BRICKLET_BUTTON_STATE_RELEASED: u8 = 1;
pub const DUAL_BUTTON_BRICKLET_LED_LEFT: u8 = 0;
pub const DUAL_BUTTON_BRICKLET_LED_RIGHT: u8 = 1;

#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
pub struct LedState {
    pub led_l: u8,
    pub led_r: u8,
}
impl FromByteSlice for LedState {
    fn bytes_expected() -> usize { 2 }
    fn from_le_byte_slice(bytes: &[u8]) -> LedState {
        LedState { led_l: <u8>::from_le_byte_slice(&bytes[0..1]), led_r: <u8>::from_le_byte_slice(&bytes[1..2]) }
    }
}

#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
pub struct ButtonState {
    pub button_l: u8,
    pub button_r: u8,
}
impl FromByteSlice for ButtonState {
    fn bytes_expected() -> usize { 2 }
    fn from_le_byte_slice(bytes: &[u8]) -> ButtonState {
        ButtonState { button_l: <u8>::from_le_byte_slice(&bytes[0..1]), button_r: <u8>::from_le_byte_slice(&bytes[1..2]) }
    }
}

#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
pub struct StateChangedEvent {
    pub button_l: u8,
    pub button_r: u8,
    pub led_l: u8,
    pub led_r: u8,
}
impl FromByteSlice for StateChangedEvent {
    fn bytes_expected() -> usize { 4 }
    fn from_le_byte_slice(bytes: &[u8]) -> StateChangedEvent {
        StateChangedEvent {
            button_l: <u8>::from_le_byte_slice(&bytes[0..1]),
            button_r: <u8>::from_le_byte_slice(&bytes[1..2]),
            led_l: <u8>::from_le_byte_slice(&bytes[2..3]),
            led_r: <u8>::from_le_byte_slice(&bytes[3..4]),
        }
    }
}

#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
pub struct Identity {
    pub uid: String,
    pub connected_uid: String,
    pub position: char,
    pub hardware_version: [u8; 3],
    pub firmware_version: [u8; 3],
    pub device_identifier: u16,
}
impl FromByteSlice for Identity {
    fn bytes_expected() -> usize { 25 }
    fn from_le_byte_slice(bytes: &[u8]) -> Identity {
        Identity {
            uid: <String>::from_le_byte_slice(&bytes[0..8]),
            connected_uid: <String>::from_le_byte_slice(&bytes[8..16]),
            position: <char>::from_le_byte_slice(&bytes[16..17]),
            hardware_version: <[u8; 3]>::from_le_byte_slice(&bytes[17..20]),
            firmware_version: <[u8; 3]>::from_le_byte_slice(&bytes[20..23]),
            device_identifier: <u16>::from_le_byte_slice(&bytes[23..25]),
        }
    }
}

/// Two tactile buttons with built-in blue LEDs
#[derive(Clone)]
pub struct DualButtonBricklet {
    device: Device,
}
impl DualButtonBricklet {
    pub const DEVICE_IDENTIFIER: u16 = 230;
    pub const DEVICE_DISPLAY_NAME: &'static str = "Dual Button Bricklet";
    /// Creates an object with the unique device ID `uid`. This object can then be used after the IP Connection `ip_connection` is connected.
    pub fn new<T: GetRequestSender>(uid: &str, req_sender: T) -> DualButtonBricklet {
        let mut result = DualButtonBricklet { device: Device::new([2, 0, 0], uid, req_sender, 0) };
        result.device.response_expected[u8::from(DualButtonBrickletFunction::SetLedState) as usize] = ResponseExpectedFlag::False;
        result.device.response_expected[u8::from(DualButtonBrickletFunction::GetLedState) as usize] = ResponseExpectedFlag::AlwaysTrue;
        result.device.response_expected[u8::from(DualButtonBrickletFunction::GetButtonState) as usize] = ResponseExpectedFlag::AlwaysTrue;
        result.device.response_expected[u8::from(DualButtonBrickletFunction::SetSelectedLedState) as usize] = ResponseExpectedFlag::False;
        result.device.response_expected[u8::from(DualButtonBrickletFunction::GetIdentity) as usize] = ResponseExpectedFlag::AlwaysTrue;
        result
    }

    /// Returns the response expected flag for the function specified by the function ID parameter.
    /// It is true if the function is expected to send a response, false otherwise.
    ///
    /// For getter functions this is enabled by default and cannot be disabled, because those
    /// functions will always send a response. For callback configuration functions it is enabled
    /// by default too, but can be disabled by [`set_response_expected`](crate::dual_button_bricklet::DualButtonBricklet::set_response_expected).
    /// For setter functions it is disabled by default and can be enabled.
    ///
    /// Enabling the response expected flag for a setter function allows to detect timeouts
    /// and other error conditions calls of this setter as well. The device will then send a response
    /// for this purpose. If this flag is disabled for a setter function then no response is send
    /// and errors are silently ignored, because they cannot be detected.
    ///
    /// See [`set_response_expected`](crate::dual_button_bricklet::DualButtonBricklet::set_response_expected) for the list of function ID constants available for this function.
    pub fn get_response_expected(&mut self, fun: DualButtonBrickletFunction) -> Result<bool, GetResponseExpectedError> {
        self.device.get_response_expected(u8::from(fun))
    }

    /// Changes the response expected flag of the function specified by the function ID parameter.
    /// This flag can only be changed for setter (default value: false) and callback configuration
    /// functions (default value: true). For getter functions it is always enabled.
    ///
    /// Enabling the response expected flag for a setter function allows to detect timeouts and
    /// other error conditions calls of this setter as well. The device will then send a response
    /// for this purpose. If this flag is disabled for a setter function then no response is send
    /// and errors are silently ignored, because they cannot be detected.
    pub fn set_response_expected(
        &mut self,
        fun: DualButtonBrickletFunction,
        response_expected: bool,
    ) -> Result<(), SetResponseExpectedError> {
        self.device.set_response_expected(u8::from(fun), response_expected)
    }

    /// Changes the response expected flag for all setter and callback configuration functions of this device at once.
    pub fn set_response_expected_all(&mut self, response_expected: bool) { self.device.set_response_expected_all(response_expected) }

    /// Returns the version of the API definition (major, minor, revision) implemented by this API bindings.
    /// This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
    pub fn get_api_version(&self) -> [u8; 3] { self.device.api_version }

    /// This receiver is called whenever a button is pressed.
    ///
    /// Possible states for buttons are:
    ///
    /// * 0 = pressed
    /// * 1 = released
    ///
    /// Possible states for LEDs are:
    ///
    /// * 0 = AutoToggleOn: Auto toggle enabled and LED on.
    /// * 1 = AutoToggleOff: Auto toggle enabled and LED off.
    /// * 2 = On: LED on (auto toggle is disabled).
    /// * 3 = Off: LED off (auto toggle is disabled).
    pub fn get_state_changed_callback_receiver(&self) -> ConvertingCallbackReceiver<StateChangedEvent> {
        self.device.get_callback_receiver(u8::from(DualButtonBrickletFunction::CallbackStateChanged))
    }

    /// Sets the state of the LEDs. Possible states are:
    ///
    /// * 0 = AutoToggleOn: Enables auto toggle with initially enabled LED.
    /// * 1 = AutoToggleOff: Activates auto toggle with initially disabled LED.
    /// * 2 = On: Enables LED (auto toggle is disabled).
    /// * 3 = Off: Disables LED (auto toggle is disabled).
    ///
    /// In auto toggle mode the LED is toggled automatically at each press of a button.
    ///
    /// If you just want to set one of the LEDs and don't know the current state
    /// of the other LED, you can get the state with [`get_led_state`] or you
    /// can use [`set_selected_led_state`].
    ///
    /// [`get_led_state`]: #method.get_led_state
    /// [`set_selected_led_state`]: #method.set_selected_led_state
    ///
    /// Associated constants:
    /// * DUAL_BUTTON_BRICKLET_LED_STATE_AUTO_TOGGLE_ON
    ///	* DUAL_BUTTON_BRICKLET_LED_STATE_AUTO_TOGGLE_OFF
    ///	* DUAL_BUTTON_BRICKLET_LED_STATE_ON
    ///	* DUAL_BUTTON_BRICKLET_LED_STATE_OFF
    pub fn set_led_state(&self, led_l: u8, led_r: u8) -> ConvertingReceiver<()> {
        let mut payload = vec![0; 2];
        payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(led_l));
        payload[1..2].copy_from_slice(&<u8>::to_le_byte_vec(led_r));

        self.device.set(u8::from(DualButtonBrickletFunction::SetLedState), payload)
    }

    /// Returns the current state of the LEDs, as set by [`set_led_state`].
    ///
    /// [`set_led_state`]: #method.set_led_state
    ///
    /// Associated constants:
    /// * DUAL_BUTTON_BRICKLET_LED_STATE_AUTO_TOGGLE_ON
    ///	* DUAL_BUTTON_BRICKLET_LED_STATE_AUTO_TOGGLE_OFF
    ///	* DUAL_BUTTON_BRICKLET_LED_STATE_ON
    ///	* DUAL_BUTTON_BRICKLET_LED_STATE_OFF
    pub fn get_led_state(&self) -> ConvertingReceiver<LedState> {
        let payload = vec![0; 0];

        self.device.get(u8::from(DualButtonBrickletFunction::GetLedState), payload)
    }

    /// Returns the current state for both buttons. Possible states are:
    ///
    /// * 0 = pressed
    /// * 1 = released
    ///
    /// Associated constants:
    /// * DUAL_BUTTON_BRICKLET_BUTTON_STATE_PRESSED
    ///	* DUAL_BUTTON_BRICKLET_BUTTON_STATE_RELEASED
    pub fn get_button_state(&self) -> ConvertingReceiver<ButtonState> {
        let payload = vec![0; 0];

        self.device.get(u8::from(DualButtonBrickletFunction::GetButtonState), payload)
    }

    /// Sets the state of the selected LED (0 or 1).
    ///
    /// The other LED remains untouched.
    ///
    /// Associated constants:
    /// * DUAL_BUTTON_BRICKLET_LED_LEFT
    ///	* DUAL_BUTTON_BRICKLET_LED_RIGHT
    ///	* DUAL_BUTTON_BRICKLET_LED_STATE_AUTO_TOGGLE_ON
    ///	* DUAL_BUTTON_BRICKLET_LED_STATE_AUTO_TOGGLE_OFF
    ///	* DUAL_BUTTON_BRICKLET_LED_STATE_ON
    ///	* DUAL_BUTTON_BRICKLET_LED_STATE_OFF
    pub fn set_selected_led_state(&self, led: u8, state: u8) -> ConvertingReceiver<()> {
        let mut payload = vec![0; 2];
        payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(led));
        payload[1..2].copy_from_slice(&<u8>::to_le_byte_vec(state));

        self.device.set(u8::from(DualButtonBrickletFunction::SetSelectedLedState), payload)
    }

    /// Returns the UID, the UID where the Bricklet is connected to,
    /// the position, the hardware and firmware version as well as the
    /// device identifier.
    ///
    /// The position can be 'a', 'b', 'c' or 'd'.
    ///
    /// The device identifier numbers can be found [here](device_identifier).
    /// |device_identifier_constant|
    pub fn get_identity(&self) -> ConvertingReceiver<Identity> {
        let payload = vec![0; 0];

        self.device.get(u8::from(DualButtonBrickletFunction::GetIdentity), payload)
    }
}