[−][src]Struct timberwolf::GlobalState
container for state that is shared among all loop threads
Fields
active_context: RwLock<Option<Box<dyn Context + Send + Sync>>>
the context that the game is currently running, or None
to signify that the game has stopped
Implementations
impl GlobalState
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pub fn change_context(
&self,
mut context: Option<Box<dyn Context + Send + Sync>>
)
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&self,
mut context: Option<Box<dyn Context + Send + Sync>>
)
change the context, giving ownership of the previous context to the new one
Trait Implementations
impl Default for GlobalState
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pub fn default() -> GlobalState
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Auto Trait Implementations
impl RefUnwindSafe for GlobalState
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impl Send for GlobalState
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impl Sync for GlobalState
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impl Unpin for GlobalState
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impl UnwindSafe for GlobalState
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,