[][src]Struct timberwolf::GlobalState

pub struct GlobalState {
    pub active_context: RwLock<Option<Box<dyn Context + Send + Sync>>>,
}

container for state that is shared among all loop threads

Fields

active_context: RwLock<Option<Box<dyn Context + Send + Sync>>>

the context that the game is currently running, or None to signify that the game has stopped

Implementations

impl GlobalState[src]

pub fn change_context(
    &self,
    mut context: Option<Box<dyn Context + Send + Sync>>
)
[src]

change the context, giving ownership of the previous context to the new one

Trait Implementations

impl Default for GlobalState[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.