Struct tiled::Tile[][src]

pub struct Tile {
    pub id: u32,
    pub images: Vec<Image>,
    pub properties: Properties,
    pub objectgroup: Option<ObjectGroup>,
    pub animation: Option<Vec<Frame>>,
    pub tile_type: Option<String>,
    pub probability: f32,
}

Fields

id: u32images: Vec<Image>properties: Propertiesobjectgroup: Option<ObjectGroup>animation: Option<Vec<Frame>>tile_type: Option<String>probability: f32

Trait Implementations

impl Clone for Tile[src]

impl Debug for Tile[src]

impl PartialEq<Tile> for Tile[src]

impl StructuralPartialEq for Tile[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.