Struct thyme::WgpuRenderer
source · pub struct WgpuRenderer { /* private fields */ }
Expand description
The adapter registers image and font data as textures, and renders each frame.
This renderer is implemented fairly naively at present and there is definitely room for optimization. However, it is nonetheless already quite fast.
See the thyme examples for how to setup and use this renderer.
Implementations§
source§impl WgpuRenderer
impl WgpuRenderer
sourcepub fn new(device: Arc<Device>, queue: Arc<Queue>) -> WgpuRenderer
pub fn new(device: Arc<Device>, queue: Arc<Queue>) -> WgpuRenderer
Creates a new wgpu renderer, using the specified device
and queue
. These must be wrapped in an
Arc
so that the renderer can hold onto the references.
Examples found in repository?
examples/demo_wgpu.rs (line 39)
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fn main() -> Result<(), Box<dyn std::error::Error>> {
use winit::{ window::WindowBuilder };
// initialize our very basic logger so error messages go to stdout
thyme::log::init(log::Level::Warn).unwrap();
let window_size = [1280.0, 720.0];
let events_loop = EventLoop::new();
// create winit window
let window = WindowBuilder::new()
.with_title("Thyme WGPU Demo")
.with_inner_size(winit::dpi::LogicalSize::new(window_size[0], window_size[1]))
.build(&events_loop)?;
// setup WGPU
let instance_desc = wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
dx12_shader_compiler: wgpu::Dx12Compiler::Fxc,
};
let instance = wgpu::Instance::new(instance_desc);
let surface = unsafe { instance.create_surface(&window).map_err(thyme::Error::WgpuSurface)? };
let (_adapter, device, queue) = futures::executor::block_on(setup_wgpu(&instance, &surface));
let surface_config = get_surface_config(window_size[0] as u32, window_size[1] as u32);
surface.configure(&device, &surface_config);
// create thyme backend
let mut renderer = thyme::WgpuRenderer::new(Arc::clone(&device), Arc::clone(&queue));
let mut io = thyme::WinitIo::new(&events_loop, window_size.into())?;
let mut context_builder = thyme::ContextBuilder::with_defaults();
demo::register_assets(&mut context_builder);
let mut context = context_builder.build(&mut renderer, &mut io)?;
let mut party = demo::Party::default();
let mut last_frame = std::time::Instant::now();
let frame_time = std::time::Duration::from_millis(16);
// run main loop
events_loop.run(move |event, _, control_flow| match event {
Event::MainEventsCleared => {
if std::time::Instant::now() > last_frame + frame_time {
window.request_redraw();
}
*control_flow = ControlFlow::WaitUntil(last_frame + frame_time);
},
Event::RedrawRequested(_) => {
last_frame = std::time::Instant::now();
party.check_context_changes(&mut context, &mut renderer);
let frame = surface.get_current_texture().unwrap();
let view = frame.texture.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
bench::run("thyme", || {
window.set_cursor_visible(!party.theme_has_mouse_cursor());
let mut ui = context.create_frame();
bench::run("frame", || {
demo::build_ui(&mut ui, &mut party);
});
bench::run("draw", || {
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color { r: 0.5, g: 0.5, b: 0.5, a: 1.0 }),
store: true,
},
})],
depth_stencil_attachment: None,
});
renderer.draw_frame(ui, &mut render_pass);
}
queue.submit(Some(encoder.finish()));
frame.present();
});
});
},
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => *control_flow = ControlFlow::Exit,
event => {
// recreate swap chain on resize, but also still pass the event to thyme
if let Event::WindowEvent { event: WindowEvent::Resized(_), ..} = event {
let size: (u32, u32) = window.inner_size().into();
let surface_config = get_surface_config(size.0, size.1);
surface.configure(&device, &surface_config);
}
io.handle_event(&mut context, &event);
}
})
}
sourcepub fn draw_frame<'a>(
&'a mut self,
frame: Frame,
render_pass: &mut RenderPass<'a>
)
pub fn draw_frame<'a>( &'a mut self, frame: Frame, render_pass: &mut RenderPass<'a> )
Draws the current Frame
to the screen
Examples found in repository?
examples/demo_wgpu.rs (line 93)
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fn main() -> Result<(), Box<dyn std::error::Error>> {
use winit::{ window::WindowBuilder };
// initialize our very basic logger so error messages go to stdout
thyme::log::init(log::Level::Warn).unwrap();
let window_size = [1280.0, 720.0];
let events_loop = EventLoop::new();
// create winit window
let window = WindowBuilder::new()
.with_title("Thyme WGPU Demo")
.with_inner_size(winit::dpi::LogicalSize::new(window_size[0], window_size[1]))
.build(&events_loop)?;
// setup WGPU
let instance_desc = wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
dx12_shader_compiler: wgpu::Dx12Compiler::Fxc,
};
let instance = wgpu::Instance::new(instance_desc);
let surface = unsafe { instance.create_surface(&window).map_err(thyme::Error::WgpuSurface)? };
let (_adapter, device, queue) = futures::executor::block_on(setup_wgpu(&instance, &surface));
let surface_config = get_surface_config(window_size[0] as u32, window_size[1] as u32);
surface.configure(&device, &surface_config);
// create thyme backend
let mut renderer = thyme::WgpuRenderer::new(Arc::clone(&device), Arc::clone(&queue));
let mut io = thyme::WinitIo::new(&events_loop, window_size.into())?;
let mut context_builder = thyme::ContextBuilder::with_defaults();
demo::register_assets(&mut context_builder);
let mut context = context_builder.build(&mut renderer, &mut io)?;
let mut party = demo::Party::default();
let mut last_frame = std::time::Instant::now();
let frame_time = std::time::Duration::from_millis(16);
// run main loop
events_loop.run(move |event, _, control_flow| match event {
Event::MainEventsCleared => {
if std::time::Instant::now() > last_frame + frame_time {
window.request_redraw();
}
*control_flow = ControlFlow::WaitUntil(last_frame + frame_time);
},
Event::RedrawRequested(_) => {
last_frame = std::time::Instant::now();
party.check_context_changes(&mut context, &mut renderer);
let frame = surface.get_current_texture().unwrap();
let view = frame.texture.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
bench::run("thyme", || {
window.set_cursor_visible(!party.theme_has_mouse_cursor());
let mut ui = context.create_frame();
bench::run("frame", || {
demo::build_ui(&mut ui, &mut party);
});
bench::run("draw", || {
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color { r: 0.5, g: 0.5, b: 0.5, a: 1.0 }),
store: true,
},
})],
depth_stencil_attachment: None,
});
renderer.draw_frame(ui, &mut render_pass);
}
queue.submit(Some(encoder.finish()));
frame.present();
});
});
},
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => *control_flow = ControlFlow::Exit,
event => {
// recreate swap chain on resize, but also still pass the event to thyme
if let Event::WindowEvent { event: WindowEvent::Resized(_), ..} = event {
let size: (u32, u32) = window.inner_size().into();
let surface_config = get_surface_config(size.0, size.1);
surface.configure(&device, &surface_config);
}
io.handle_event(&mut context, &event);
}
})
}
Trait Implementations§
source§impl Renderer for WgpuRenderer
impl Renderer for WgpuRenderer
source§fn register_font(
&mut self,
handle: FontHandle,
source: &FontSource,
ranges: &[CharacterRange],
size: f32,
scale: f32
) -> Result<Font, Error>
fn register_font( &mut self, handle: FontHandle, source: &FontSource, ranges: &[CharacterRange], size: f32, scale: f32 ) -> Result<Font, Error>
Register a font with Thyme. This method is called via the
ContextBuilder
.source§fn register_texture(
&mut self,
handle: TextureHandle,
image_data: &[u8],
dimensions: (u32, u32)
) -> Result<TextureData, Error>
fn register_texture( &mut self, handle: TextureHandle, image_data: &[u8], dimensions: (u32, u32) ) -> Result<TextureData, Error>
Register a texture with Thyme. This method is called via the
ContextBuilder
.Auto Trait Implementations§
impl !RefUnwindSafe for WgpuRenderer
impl Send for WgpuRenderer
impl Sync for WgpuRenderer
impl Unpin for WgpuRenderer
impl !UnwindSafe for WgpuRenderer
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more