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use std::num::NonZeroU16;
use crate::{Color, Rect, Point, Error};
use crate::font::{FontSource, Font};
use crate::theme_definition::CharacterRange;
pub trait IO {
fn scale_factor(&self) -> f32;
fn display_size(&self) -> Point;
}
pub trait Renderer {
fn register_font(
&mut self,
handle: FontHandle,
source: &FontSource,
ranges: &[CharacterRange],
size: f32,
scale: f32,
) -> Result<Font, Error>;
fn register_texture(
&mut self,
handle: TextureHandle,
image_data: &[u8],
dimensions: (u32, u32),
) -> Result<TextureData, Error>;
}
pub(crate) fn view_matrix(display_pos: Point, display_size: Point) -> [[f32; 4]; 4] {
let left = display_pos.x;
let right = display_pos.x + display_size.x;
let top = display_pos.y;
let bot = display_pos.y + display_size.y;
[
[ (2.0 / (right - left)), 0.0, 0.0, 0.0],
[ 0.0, (2.0 / (top - bot)), 0.0, 0.0],
[ 0.0, 0.0, -1.0, 0.0],
[(right + left) / (left - right), (top + bot) / (bot - top), 0.0, 1.0],
]
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum DrawMode {
Image(TextureHandle),
Font(FontHandle),
}
pub trait DrawList {
fn push_rect(
&mut self,
pos: [f32; 2],
size: [f32; 2],
tex: [TexCoord; 2],
color: Color,
clip: Rect,
);
fn len(&self) -> usize;
fn back_adjust_positions(&mut self, since_index: usize, amount: Point);
}
pub(crate) struct DummyDrawList {
index: usize,
}
impl DummyDrawList {
pub fn new() -> DummyDrawList {
DummyDrawList { index: 0 }
}
}
impl DrawList for DummyDrawList {
fn push_rect(
&mut self,
_pos: [f32; 2],
_size: [f32; 2],
_tex: [TexCoord; 2],
_color: Color,
_clip: Rect,
) {
self.index += 1;
}
fn len(&self) -> usize { self.index }
fn back_adjust_positions(&mut self, _since_index: usize, _amount: Point) {}
}
pub struct TextureData {
handle: TextureHandle,
size: [u32; 2],
}
impl TextureData {
pub fn new(handle: TextureHandle, width: u32, height: u32) -> TextureData {
TextureData {
handle,
size: [width, height],
}
}
pub fn tex_coord(&self, x: u32, y: u32) -> TexCoord {
let x = x as f32 / self.size[0] as f32;
let y = y as f32 / self.size[1] as f32;
TexCoord([x, y])
}
pub fn handle(&self) -> TextureHandle { self.handle }
}
#[derive(Copy, Clone)]
pub struct TexCoord([f32; 2]);
impl TexCoord {
pub fn new(x: f32, y: f32) -> TexCoord {
TexCoord([x, y])
}
pub fn x(&self) -> f32 { self.0[0] }
pub fn y(&self) -> f32 { self.0[1] }
}
impl Default for TexCoord {
fn default() -> TexCoord {
TexCoord([0.0, 0.0])
}
}
impl From<TexCoord> for [f32; 2] {
fn from(coord: TexCoord) -> Self {
coord.0
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
pub struct TextureHandle {
id: NonZeroU16,
}
impl Default for TextureHandle {
fn default() -> Self {
TextureHandle { id: NonZeroU16::new(1).unwrap() }
}
}
impl TextureHandle {
pub fn id(self) -> usize { (self.id.get() - 1).into() }
pub fn next(self) -> TextureHandle {
if self.id.get() == u16::MAX {
panic!("Cannot allocate more than {} textures", u16::MAX);
}
TextureHandle {
id: NonZeroU16::new(self.id.get() + 1).unwrap()
}
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
pub struct FontHandle {
id: NonZeroU16,
}
impl Default for FontHandle {
fn default() -> Self {
FontHandle { id: NonZeroU16::new(1).unwrap() }
}
}
impl FontHandle {
pub fn id(self) -> usize { (self.id.get() - 1).into() }
pub fn next(self) -> FontHandle {
if self.id.get() == u16::MAX {
panic!("Cannot allocate more than {} fonts", u16::MAX);
}
FontHandle {
id: NonZeroU16::new(self.id.get() + 1).unwrap()
}
}
}