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use chashmap::{CHashMap, ReadGuard};
use log::debug;

use crate::socketio::InternalMessage;

// use crossbeam::channel::Sender;
use tokio::sync::broadcast::Sender;

lazy_static! {
    static ref ROOMS: CHashMap<String, Vec<ChannelPair>> = CHashMap::new();
}

// pub type ChannelPair = Sender<SocketIOMessage>;
#[derive(Clone)]
pub struct ChannelPair {
    sid: String,
    sender: Sender<InternalMessage>,
}

impl ChannelPair {
    pub fn new(sid: &str, sender: Sender<InternalMessage>) -> Self {
        ChannelPair {
            sid: sid.to_string(),
            sender,
        }
    }

    pub fn send(&self, message: InternalMessage) {
        let _ = self.sender.send(message);
    }

    pub fn sid(&self) -> &str {
        &self.sid
    }
}

pub fn join_channel_to_room(room_id: &str, channel_pair: ChannelPair) {
    //TODO: why use remove, it is low performance.
    //By trezm: this should probably be a get_mut (see here.) Be warned though, that this will create a write lock so this method must be super fast.
    let mut connected_sockets = match ROOMS.remove(room_id) {
        Some(val) => val,
        None => Vec::new(),
    };

    //check if socketid exist
    let mut exist = false;
    for socket in &connected_sockets {
        if socket.sid() == channel_pair.sid() {
            debug!(
                "ROOMS: socketid {} doesn't join room {}, this socketid already exist in the room.",
                channel_pair.sid(),
                room_id
            );
            exist = true;
            break;
        }
    }

    if !exist {
        debug!(
            "ROOMS: socketid {} joined room {}, room len = {}.",
            channel_pair.sid(),
            room_id,
            connected_sockets.len() + 1
        );
        connected_sockets.push(channel_pair);
    }
    ROOMS.insert(room_id.to_string(), connected_sockets);
}

pub fn remove_socket_from_room(room_id: &str, sid: &str) {
    let mut connected_sockets = match ROOMS.remove(room_id) {
        Some(val) => val,
        None => Vec::new(),
    };

    //check if socketid exist
    for i in 0..connected_sockets.len() {
        let socket = connected_sockets.get(i).unwrap();

        if socket.sid == sid {
            connected_sockets.remove(i);
            debug!(
                "ROOMS: socketid {} leave room {}, room len = {}.",
                sid,
                room_id,
                connected_sockets.len()
            );
            break;
        }
    }

    //if there are still exist sockets, then insert back to ROOMS.
    if !connected_sockets.is_empty() {
        debug!(
            "ROOMS: {} sockets insert back into ROOMS {}.",
            connected_sockets.len(),
            room_id
        );
        ROOMS.insert(room_id.to_string(), connected_sockets);
    }
}

pub fn get_sockets_for_room(room_id: &str) -> Option<ReadGuard<String, Vec<ChannelPair>>> {
    ROOMS.get(room_id)
}

///
/// get sockets number for room
///
pub fn get_sockets_number_for_room(room_id: &str) -> usize {
    ROOMS
        .get(room_id)
        .map(|channels| channels.len())
        .unwrap_or(0)
}

///
/// print all sockets for room
///
pub fn print_sockets_for_room(room_id: &str) {
    match ROOMS.get(room_id) {
        Some(sockets) => {
            debug!(
                "ROOMS: room {} containt sockets number = {}.",
                room_id,
                sockets.len()
            );
            /*
            for socket in &*sockets {
                debug!("ROOMS: room {} containted socketid {}, sockets number = {}.", room_id, socket.sid(), sockets.len());
            }
            */
        }

        None => {
            debug!("ROOMS: no socket in room {}.", room_id);
        }
    }
}

///
/// Returns the count of rooms this middleware currently has reference too.
///
pub fn get_rooms_count() -> usize {
    ROOMS.len()
}