Expand description
Contains different types of light sources.
Structs
Omni-directional, fixed-intensity and fixed-color light source that affects
all objects in the scene equally.
The light source that illuminates all objects equally from a given direction,
like an area light of infinite size and infinite distance from the scene;
there is shading, but cannot be any distance falloff.
HemisphereLight
uses two different colors in opposite to
Ambient
.Internal data for
Hemisphere
lights.Light originates from a single point, and spreads outward in all directions.
Traits
Marks light sources and implements their common methods.