Struct three::scene::Scene

source ·
pub struct Scene {
    pub background: Background,
    /* private fields */
}
Expand description

The root node of a tree of game objects that may be rendered by a Camera.

Fields

background: Background

Implementations

Add new Base to the scene.

Remove a previously added Base from the scene.

Create new SyncGuard.

This is performance-costly operation, you should not use it many times per frame.

Auto Trait Implementations

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