pub struct Scene {
pub background: Background,
/* private fields */
}
Expand description
The root node of a tree of game objects that may be rendered by a Camera
.
Fields
background: Background
See Background
.
Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Scene
impl !Send for Scene
impl !Sync for Scene
impl Unpin for Scene
impl !UnwindSafe for Scene
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Resultwhere
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Resultwhere
T: Parameter<Self>,
Sets
value
as a parameter of self
.