Module three::light

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Expand description

Contains different types of light sources.

Structs

Omni-directional, fixed-intensity and fixed-color light source that affects all objects in the scene equally.
The light source that illuminates all objects equally from a given direction, like an area light of infinite size and infinite distance from the scene; there is shading, but cannot be any distance falloff.
HemisphereLight uses two different colors in opposite to Ambient.
Internal data for Hemisphere lights.
Internal data for Ambient, Directional, and Point lights.
Light originates from a single point, and spreads outward in all directions.
ShadowMap is used to render shadows from PointLight and DirectionalLight.

Traits

Marks light sources and implements their common methods.