Struct three::scene::Scene [] [src]

pub struct Scene {
    pub background: Background,
    // some fields omitted
}

The root node of a tree of game objects that may be rendered by a Camera.

Fields

Methods

impl Scene
[src]

[src]

Add new Base to the scene.

[src]

Remove a previously added Base from the scene.

impl Scene
[src]

[src]

Create new SyncGuard.

This is performance-costly operation, you should not use it many times per frame.

Trait Implementations

Auto Trait Implementations

impl !Send for Scene

impl !Sync for Scene