Module three::light
[−]
[src]
Contains different types of light sources.
Structs
Ambient |
Omni-directional, fixed-intensity and fixed-color light source that affects all objects in the scene equally. |
Directional |
The light source that illuminates all objects equally from a given direction, like an area light of infinite size and infinite distance from the scene; there is shading, but cannot be any distance falloff. |
Hemisphere |
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Point |
Light originates from a single point, and spreads outward in all directions. |
ShadowMap |
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