Module three::light [] [src]

Contains different types of light sources.

Structs

Ambient

Omni-directional, fixed-intensity and fixed-color light source that affects all objects in the scene equally.

Directional

The light source that illuminates all objects equally from a given direction, like an area light of infinite size and infinite distance from the scene; there is shading, but cannot be any distance falloff.

Hemisphere

HemisphereLight uses two different colors in opposite to Ambient.

Point

Light originates from a single point, and spreads outward in all directions.

ShadowMap

ShadowMap is used to render shadows from PointLight and DirectionalLight.