Struct three::DynamicMesh [] [src]

pub struct DynamicMesh { /* fields omitted */ }

A dynamic version of a mesh allows changing the geometry on CPU side in order to animate the mesh.

Methods

impl DynamicMesh
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Set mesh material.

Methods from Deref<Target = Object>

Invisible objects are not rendered by cameras.

Rotates object in the specific direction of target.

Set both position, orientation and scale.

Set position.

Set orientation.

Set scale.

Get actual information about itself from the scene.

Panics

Panics if scene doesn't have this Object.

Trait Implementations

impl AsRef<NodePointer> for DynamicMesh
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Performs the conversion.

impl Deref for DynamicMesh
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The resulting type after dereferencing

The method called to dereference a value

impl DerefMut for DynamicMesh
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The method called to mutably dereference a value