Expand description
A collection of controls for example to control the camera.
Structs§
- A customizable controller for the camera. It is possible to specify a CameraAction for each of the input events.
- A control that makes the camera move like it is a person on the ground.
- A control that makes the camera fly through the 3D scene.
- State of modifiers (alt, ctrl, shift and command).
- A control that makes the camera orbit around a target.
- A pixel coordinate in physical pixels, where
x
is on the horizontal axis with zero being at the left edge andy
is on the vertical axis with zero being at bottom edge.
Enums§
- A set of possible actions to apply to a camera when recieving input.
- An input event (from mouse, keyboard or similar).
- Keyboard key input.
- Type of mouse button.