Struct three_d::TextureCubeMap [−][src]
pub struct TextureCubeMap<T: TextureValueType> { /* fields omitted */ }
Expand description
A texture that covers all 6 sides of a cube.
Implementations
impl<T: TextureValueType> TextureCubeMap<T>
[src]
impl<T: TextureValueType> TextureCubeMap<T>
[src]Trait Implementations
impl<T: TextureValueType> Drop for TextureCubeMap<T>
[src]
impl<T: TextureValueType> Drop for TextureCubeMap<T>
[src]impl<T: TextureValueType> TextureCube for TextureCubeMap<T>
[src]
impl<T: TextureValueType> TextureCube for TextureCubeMap<T>
[src]Auto Trait Implementations
impl<T> !RefUnwindSafe for TextureCubeMap<T>
impl<T> !Send for TextureCubeMap<T>
impl<T> !Sync for TextureCubeMap<T>
impl<T> Unpin for TextureCubeMap<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for TextureCubeMap<T> where
T: UnwindSafe,
T: UnwindSafe,