Trait three_d::core::Texture [−][src]
A texture that can be sampled in a fragment shader (see use_texture).
A texture that can be sampled in a fragment shader (see use_texture).
fn bind(&self, location: u32)
[src]fn width(&self) -> usize
[src]fn height(&self) -> usize
[src]fn depth(&self) -> usize
[src]impl Texture for ColorTargetTexture2D
[src]fn bind(&self, location: u32)
[src]fn width(&self) -> usize
[src]fn height(&self) -> usize
[src]fn depth(&self) -> usize
[src]impl Texture for ColorTargetTexture2DArray
[src]fn bind(&self, location: u32)
[src]fn width(&self) -> usize
[src]fn height(&self) -> usize
[src]fn depth(&self) -> usize
[src]impl Texture for DepthTargetTexture2D
[src]fn bind(&self, location: u32)
[src]fn width(&self) -> usize
[src]fn height(&self) -> usize
[src]fn depth(&self) -> usize
[src]impl Texture for DepthTargetTexture2DArray
[src]fn bind(&self, location: u32)
[src]fn width(&self) -> usize
[src]fn height(&self) -> usize
[src]fn depth(&self) -> usize
[src]impl Texture for Texture2D
[src]fn bind(&self, location: u32)
[src]fn width(&self) -> usize
[src]fn height(&self) -> usize
[src]fn depth(&self) -> usize
[src]impl Texture for TextureCubeMap
[src]