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use crate::math::*;
use crate::definition::*;
use crate::core::*;
use std::rc::Rc;
#[derive(Clone)]
pub enum ColorSource {
Color(Vec4),
Texture(Rc<Texture2D>)
}
#[derive(Clone)]
pub struct PhongMaterial {
pub name: String,
pub color_source: ColorSource,
pub diffuse_intensity: f32,
pub specular_intensity: f32,
pub specular_power: f32
}
impl PhongMaterial {
pub fn new(context: &Context, cpu_material: &CPUMaterial) -> Result<Self, Error> {
let color_source = if let Some(ref cpu_texture) = cpu_material.texture_image {
ColorSource::Texture(Rc::new(texture::Texture2D::new_with_u8(&context, cpu_texture)?))
}
else {
ColorSource::Color(cpu_material.color.map(|(r, g, b, a)| vec4(r, g, b, a)).unwrap_or(vec4(1.0, 1.0, 1.0, 1.0)))
};
Ok(Self {name: cpu_material.name.clone(), color_source, diffuse_intensity: cpu_material.diffuse_intensity.unwrap_or(0.5),
specular_intensity: cpu_material.specular_intensity.unwrap_or(0.2),
specular_power: cpu_material.specular_power.unwrap_or(6.0)})
}
pub(crate) fn bind(&self, program: &Program) -> Result<(), Error> {
program.use_uniform_float("diffuse_intensity", &self.diffuse_intensity)?;
program.use_uniform_float("specular_intensity", &self.specular_intensity)?;
program.use_uniform_float("specular_power", &self.specular_power)?;
match self.color_source {
ColorSource::Color(ref color) => {
program.use_uniform_vec4("surfaceColor", color)?;
},
ColorSource::Texture(ref texture) => {
program.use_texture(texture.as_ref(),"tex")?;
}
}
Ok(())
}
}
impl Default for PhongMaterial {
fn default() -> Self {
Self {
name: "default".to_string(),
color_source: ColorSource::Color(vec4(1.0, 1.0, 1.0, 1.0)),
diffuse_intensity: 0.5,
specular_intensity: 0.2,
specular_power: 6.0
}
}
}