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use crate::math::*;
use crate::core::*;
use crate::effect::*;
pub struct FXAAEffect {
pub color: Vec3,
pub density: f32,
pub animation: f32,
image_effect: ImageEffect
}
impl FXAAEffect {
pub fn new(gl: &Context) -> Result<Self, Error>
{
Ok(Self {color: vec3(0.8, 0.8, 0.8), density: 0.2, animation: 0.1, image_effect: ImageEffect::new(gl, include_str!("shaders/fxaa.frag"))?})
}
pub fn apply(&self, viewport: Viewport, color_texture: &dyn Texture) -> Result<(), Error>
{
let render_states = RenderStates {cull: CullType::Back, write_mask: WriteMask::COLOR, depth_test: DepthTestType::Always, ..Default::default()};
self.image_effect.program().use_texture(color_texture, "colorMap")?;
self.image_effect.program().use_uniform_vec2("resolution", &vec2(color_texture.width() as f32, color_texture.height() as f32))?;
self.image_effect.apply(render_states, viewport)?;
Ok(())
}
}