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pub use std::time::Duration;
#[derive(Debug, Clone)]
pub struct GameInput {
pub x_offset: i32,
pub y_offset: i32,
pub tone_hz: i32,
}
#[derive(Debug, Clone)]
pub struct Bitmap {
pub memory: *mut u8,
pub width: i32,
pub height: i32,
pub pitch: isize,
}
#[derive(Debug, Clone)]
pub struct SoundBuffer {
pub samples_per_second: i32,
pub sample_count: i32,
pub samples: *mut i16,
}
pub type GameUpdateAndRenderFn = fn(Duration, &GameInput, &mut Bitmap, &mut SoundBuffer);
#[macro_export]
macro_rules! dump {
($($n:expr),*) => (if cfg!(debug_assertions) {
$(println!(concat!("{}:{}> ",stringify!($n),": {:?}"),file!(),line!(),$n);)*
})
}
#[macro_export]
macro_rules! debugln {
($($arg:tt)*) => (if cfg!(debug_assertions) {
print!("{}:{}> ",file!(),line!());
println!($($arg)*);
})
}
#[macro_export]
macro_rules! tlc_read {
($cell_name:ident) => {
$cell_name.with(Cell::get)
};
}
#[macro_export]
macro_rules! tlc_write {
($cell_name:ident, $new_value:expr) => {
$cell_name.with(|cell| cell.set($new_value));
};
}
#[macro_export]
macro_rules! tlc_modify {
($cell_name:ident, $modify_func:expr) => {
$cell_name.with(|cell| cell.set($modify_func(cell.get())));
};
}