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[docs.microsoft.com] Direct3D 11 related types and APIs (including shader reflection APIs)
Structs
[docs.microsoft.com] D3D11_FUNCTION_DESC
[docs.microsoft.com] ID3D11FunctionLinkingGraph
[docs.microsoft.com] ID3D11FunctionParameterReflection
[docs.microsoft.com] ID3D11FunctionReflection
[docs.microsoft.com] D3D11_LIBRARY_DESC
[docs.microsoft.com] ID3D11LibraryReflection
[docs.microsoft.com] ID3D11Linker
[docs.microsoft.com] ID3D11LinkingNode
[docs.microsoft.com] ID3D11Module
[docs.microsoft.com] ID3D11ModuleInstance
[docs.microsoft.com] D3D11_PARAMETER_DESC
[docs.microsoft.com] D3D11_SHADER_BUFFER_DESC
[docs.microsoft.com] D3D11_SHADER_DESC
[docs.microsoft.com] D3D11_SHADER_INPUT_BIND_DESC
[docs.microsoft.com] ID3D11ShaderReflection
[docs.microsoft.com] ID3D11ShaderReflectionConstantBuffer
[docs.microsoft.com] ID3D11ShaderReflectionType
[docs.microsoft.com] ID3D11ShaderReflectionVariable
[docs.microsoft.com] D3D11_SHADER_TYPE_DESC
[docs.microsoft.com] D3D11_SHADER_VARIABLE_DESC
[docs.microsoft.com] UINT mask of (ShaderVersionType << 16) | (major << 4) | (minor << 0)
[docs.microsoft.com] D3D11_SHADER_VERSION_TYPE / D3D11_SHVER_*
[docs.microsoft.com] D3D11_SIGNATURE_PARAMETER_DESC