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[docs.microsoft.com] Direct3D 11 related types and APIs (including shader reflection APIs)

Structs

[docs.microsoft.com] D3D11_FUNCTION_DESC

[docs.microsoft.com] ID3D11FunctionLinkingGraph

[docs.microsoft.com] ID3D11FunctionParameterReflection

[docs.microsoft.com] ID3D11FunctionReflection

[docs.microsoft.com] D3D11_LIBRARY_DESC

[docs.microsoft.com] ID3D11LibraryReflection

[docs.microsoft.com] ID3D11Linker

[docs.microsoft.com] ID3D11LinkingNode

[docs.microsoft.com] ID3D11Module

[docs.microsoft.com] ID3D11ModuleInstance

[docs.microsoft.com] D3D11_PARAMETER_DESC

[docs.microsoft.com] D3D11_SHADER_BUFFER_DESC

[docs.microsoft.com] D3D11_SHADER_DESC

[docs.microsoft.com] D3D11_SHADER_INPUT_BIND_DESC

[docs.microsoft.com] ID3D11ShaderReflection

[docs.microsoft.com] ID3D11ShaderReflectionConstantBuffer

[docs.microsoft.com] ID3D11ShaderReflectionType

[docs.microsoft.com] ID3D11ShaderReflectionVariable

[docs.microsoft.com] D3D11_SHADER_TYPE_DESC

[docs.microsoft.com] D3D11_SHADER_VARIABLE_DESC

[docs.microsoft.com] UINT mask of (ShaderVersionType << 16) | (major << 4) | (minor << 0)

[docs.microsoft.com] D3D11_SHADER_VERSION_TYPE / D3D11_SHVER_*

[docs.microsoft.com] D3D11_SIGNATURE_PARAMETER_DESC