pub struct LocalPlayerChangeDisguiseEvent {
pub disguised: bool,
}
Fields§
§disguised: bool
Trait Implementations§
source§impl<_E: Endianness> BitWrite<_E> for LocalPlayerChangeDisguiseEvent
impl<_E: Endianness> BitWrite<_E> for LocalPlayerChangeDisguiseEvent
source§impl Clone for LocalPlayerChangeDisguiseEvent
impl Clone for LocalPlayerChangeDisguiseEvent
source§fn clone(&self) -> LocalPlayerChangeDisguiseEvent
fn clone(&self) -> LocalPlayerChangeDisguiseEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'de> Deserialize<'de> for LocalPlayerChangeDisguiseEvent
impl<'de> Deserialize<'de> for LocalPlayerChangeDisguiseEvent
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for LocalPlayerChangeDisguiseEvent
impl PartialEq for LocalPlayerChangeDisguiseEvent
source§fn eq(&self, other: &LocalPlayerChangeDisguiseEvent) -> bool
fn eq(&self, other: &LocalPlayerChangeDisguiseEvent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for LocalPlayerChangeDisguiseEvent
Auto Trait Implementations§
impl Freeze for LocalPlayerChangeDisguiseEvent
impl RefUnwindSafe for LocalPlayerChangeDisguiseEvent
impl Send for LocalPlayerChangeDisguiseEvent
impl Sync for LocalPlayerChangeDisguiseEvent
impl Unpin for LocalPlayerChangeDisguiseEvent
impl UnwindSafe for LocalPlayerChangeDisguiseEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more