Library for packing different textures into a texture atlas for efficient GPU rendering.
Defines a trait for exporting Textures to arbitrary data.
Defines a trait for importing arbitrary data and converting them to Textures.
Traits for a texture and its pixel contents.
Boundaries and properties of a packed texture.
Texture packer supporting multiple atlases.
Defines a rectangle in pixels with the origin at the top-left of the texture atlas.
Packs textures into a single texture atlas.
Configuration for a texture packer.