Trait texture::state::BaseState [] [src]

pub trait BaseState {
    fn new() -> Self
    where
        Self: Sized
; fn clear(&mut self); fn set_flag(&mut self, name: String, value: bool); fn get_flag(&self, name: String) -> bool; fn set_value(&mut self, name: String, value: i32); fn get_value(&self, name: String) -> i32; }

Required Methods

Create a new state instance

Reinitializes the state instance

Set an internal flag

Obtain the value of a flag

Set an internal integer value

Obtain an internal integer value

Implementors