Snippet

Enum Snippet 

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#[repr(u8)]
pub enum Snippet { At(Boundary), From(Boundary), To(Boundary), Between { start: Boundary, end: Boundary, }, All, }
Expand description

Specifies a text range through boundary markers or positions.

The exceptions are the Between variant (which takes two Boundary arguments for the start and end; and the All variant (which takes no Boundary argument, because it implies the entire file. The From variant implies an end position of End Of File, and the To variant implies a start position of the Beginning Of File.

Variants§

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At(Boundary)

Targets a single boundary location.

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From(Boundary)

Selects from a boundary to end of file.

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To(Boundary)

Selects from beginning of file to a boundary.

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Between

Selects the range between two boundaries.

Fields

§start: Boundary

Starting boundary of the range.

§end: Boundary

Ending boundary of the range.

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All

Selects the entire file.

Implementations§

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impl Snippet

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pub fn replace( &self, rope: &Rope, replacement: &str, ) -> Result<Rope, SnippetError>

Replaces the text selected by this snippet with the given replacement string.

This method resolves the snippet’s boundaries to determine the target range, validates the replacement text, and returns a new Rope with the replacement applied.

§Behavior by Snippet Type
  • Zero-width range (start == end): Performs insertion at the position
  • Empty replacement: Performs deletion of the selected range
  • Non-empty replacement on non-zero range: Performs edit (replace existing text)
§Arguments
  • rope - The rope containing the text to modify
  • replacement - The string to insert at the resolved position
§Returns

Returns a new Rope with the replacement applied.

§Errors

Returns SnippetError::BoundaryError if the snippet’s boundaries cannot be resolved. Returns SnippetError::InvalidRange if the resolved range is invalid (start >= end). Returns SnippetError::InvalidUtf8 if the replacement string contains null bytes. Returns SnippetError::OutOfBounds if the resolved range exceeds rope length.

§Examples

Insert text at a position:

use textum::{Snippet, Target, Boundary, BoundaryMode};
use ropey::Rope;

let rope = Rope::from_str("hello world");
let target = Target::Char(4); // The o in "hello"
let boundary = Boundary::new(target, BoundaryMode::Exclude); // Exclude the o
let snippet = Snippet::At(boundary);

let result = snippet.replace(&rope, ", beautiful").unwrap();
assert_eq!(result.to_string(), "hello, beautiful world");

Delete a line:

use textum::{Snippet, Target, Boundary, BoundaryMode};
use ropey::Rope;

let rope = Rope::from_str("line1\nline2\nline3\n");
let target = Target::Line(1); // Second line
let boundary = Boundary::new(target, BoundaryMode::Include);
let snippet = Snippet::At(boundary);

let result = snippet.replace(&rope, "").unwrap();
assert_eq!(result.to_string(), "line1\nline3\n");

Replace text between boundaries:

use textum::{Snippet, Target, Boundary, BoundaryMode};
use ropey::Rope;

let rope = Rope::from_str("<!-- comment -->text<!-- /comment -->");
let start_target = Target::Literal("<!-- comment -->".to_string());
let end_target = Target::Literal("<!-- /comment -->".to_string());
let start_boundary = Boundary::new(start_target, BoundaryMode::Exclude);
let end_boundary = Boundary::new(end_target, BoundaryMode::Exclude);
let snippet = Snippet::Between { start: start_boundary, end: end_boundary };

let result = snippet.replace(&rope, "new content").unwrap();
assert_eq!(result.to_string(), "<!-- comment -->new content<!-- /comment -->");
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impl Snippet

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pub fn resolve(&self, rope: &Rope) -> Result<SnippetResolution, SnippetError>

Resolves this snippet into absolute character indices.

§Errors

Returns SnippetError if boundaries cannot be resolved or the resulting range is invalid.

Trait Implementations§

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impl Clone for Snippet

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fn clone(&self) -> Snippet

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Snippet

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'__facet> Facet<'__facet> for Snippet

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const VTABLE: &'static ValueVTable

Function pointers to perform various operations: print the full type name (with generic type parameters), use the Display implementation, the Debug implementation, build a default value, clone, etc. Read more
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const SHAPE: &'static Shape

The shape of this type Read more
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impl Hash for Snippet

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Snippet

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fn eq(&self, other: &Snippet) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for Snippet

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impl StructuralPartialEq for Snippet

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.